Immersive learning
Subtitle: designing for authentic practice
By: Koreen Olbrish Pagano
Publisher: ASTD Press
Published: 2013
Place of publication: Alexandria, Virginia, USA
Language: eng
Number of pages: 183
ISBN-13: 9781562868215
Copyright date: 2013
Subjects: Educational technology; Educational games; Computer games; Instructional systems; Design
Notes: Includes bibliographical references (p. [167]-169) and index.
Table of contents: title: Section 1: Immersive learning; title: What is immersive learning?; title: Why should you use immersive learning?; title: Section 2: The immersive learning design process; title: Analysis: Identify the problem; title: Design: Create the world; title: Development: Put it together; title: Implementation: Use it; title: Evaluation: Know it works; title: Section 3: Examples of immersive learning; title: Contextualized learning; title: Service skills; title: Personal behavior change; title: Working together; title: Building something better; title: Decision making; title: The real world; title: Section 4: Wrap-up; title: The future of immersive learning.