Holistic game development with Unity
Subtitle: an all-in-one guide to implementing game mechanics, art, design, and programming
By: Penny de Byl
Publisher: Focal Press
Published: 2012
Place of publication: Waltham, MA
Language: eng
Number of pages: 504
ISBN-13: 9780240819334
Subjects: Computer games; Programming
Notes: Includes bibliographical references and index.
Table of contents: title: Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.