Image and geometry processing for 3-D cinematography
By: Rémi Ronfard, Gabriel Taubin, editors
Series: Geometry and computing -- 5; Geometry and computing -- 5.
Publisher: Springer
Published: 2010
Place of publication: Heidelberg; New York
Language: eng
Number of pages: 305
ISBN-13: 9783642123917
Subjects: Kalibrieren <Messtechnik>; Bewegtes Bild; 3-D films; Rendering; Digital techniques; Digital cinematography; Mehrkamerasystem; Image processing; Dreidimensionales Video; Capturing; Three-dimensional imaging
Notes: Includes bibliographical references.
Table of contents: title: Image and geometry processing for 3-D cinematography :; title: an introduction  -- Rémi Ronfard and Gabriel Taubin; title: Stereoscopic cinema  -- Frédéric Devernay and Paul Beardsley; title: Free-viewpoint television  -- Masayuki Tanimoto; title: Free-viewpoint video for TV sport production  -- Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, and Graham Thomas; title: Challenges for multi-view video capture  -- Bennett Wilburn; title: Performance capture from multi-view video  -- Christian Theobalt, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, and Sebastian Thrun; title: Combining multi-view stereo and bundle adjustment for accurate camera calibration  -- Yasutaka Furukawa and Jean Ponce; title: Cell-based 3D video capture method with active cameras  -- Tatsuhisa Yamaguchi, Hiromasa Yoshimoto, and Takashi Matsuyama; title: Dense 3D motion capture from synchronized video streams  -- Yasutaka Furukawa and Jean Ponce; title: Wavelet-based inverse light and reflectance from images of a known object  -- Dana Cobzas, Cameron Upright, and Martin Jagersand; title: 3-D lighting environment estimation with shading and shadows  -- Takeshi Takai, Susumu Iino, Atsuto Maki, and Takashi Matsuyama; title: 3-D cinematography with approximate or no geometry  -- Martin Eisemann, Timo Stich, and Marcus Magnor; title: View dependent texturing using a linear basis -- Martin Jagersand, Neil Birkbeck, and Dana Cobzas.