GPU pro 6
Subtitle: advanced rendering techniques
By: edited by Wolfgang Engel
Publisher: CRC Press/Taylor Francis Group
Published: 2016
Place of publication: Boca Raton
Language: eng
Number of pages: 567
ISBN-13: 9781482264616
Subjects: Computer graphics; Graphics processing units; Digital video; Programming; Rendering (Computer graphics); Real-time data processing; COMPUTERS / Programming / Games; COMPUTERS / Computer Graphics
Description: "This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
Notes: Includes bibliographical references and index.