Artificial intelligence for games
By: Ian Millington, John Funge.
Contributors: Funge, John David, 1968-
Edition: 2nd ed.
Publisher: Elsevier Morgan Kaufmann; Morgan Kaufmann/Elsevier
Published: 2009
Place of publication: Burlington, MA
Language: eng
Number of pages: 870
ISBN-13: 9780123747310
Subjects: Computer games -- Programming; Computer animation; Artificial intelligence
Notes: Includes index.
Table of contents: title: Introduction; title: Game AI; title: Movement; title: Pathfinding; title: Decision making; title: Tactical and strategic AI; title: Learning; title: Board games; title: Execution management; title: World of interfacing; title: Tools and content creation; title: Designing game AI; title: AI-based game genres.