Graphics shaders
Subtitle: theory and practice
By: Mike Bailey, Steve Cunningham
Contributors: Cunningham, Steve
Edition: 2nd ed.
Publisher: CRC Press
Published: 2011
Place of publication: Boca Raton, FL
Language: eng
ISBN-13: 9781568814346
Subjects: COMPUTERS / Computer Graphics; COMPUTERS / Programming / Games; Computer graphics; Three-dimensional display systems; OpenGL
Description: "This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data"--
Notes: Includes bibliographical references and index.