3D engine design for virtual globes
By: Patrick Cozzi, Kevin Ring
Contributors: Ring, Kevin
Series: An A K Peters book
Publisher: CRC Press
Published: 2011
Place of publication: Boca Raton, FL
Language: eng
Number of pages: 499
ISBN-13: 9781568817118
Subjects: Globes; Computer graphics; Texture mapping; Digital mapping; Computer-assisted instruction
Description: "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
Notes: Includes bibliographical references (p. 477-490) and index.