Basic computer games
By: edited by David H. Ahl ; program conversion by Steve North ; ill. by George Beker.
Contributors: Ahl, David H.; North, Steve.
Edition: Microcomputer ed.
Publisher: Workman Pub.; Workman Pub Co
Published: 1978
Place of publication: New York
Language: eng
Number of pages: 183
Subjects: Computer games.; Microcomputers -- Programming.; BASIC (Computer program language)
Description: BASIC Computer Games: Microcomputer Edition by David H. Ahl is a legendary book that, although no longer entirely up to date, remains an excellent starting point for anyone just beginning their journey into programming and game development. Released in the 1970s, it was a cornerstone of early computing, offering simple but engaging games written in BASIC, the most accessible language of the time.

For me, this book was instrumental in my early development as a programmer. It helped me create a variety of simple games, including a very basic version of Blackjack, which was my first attempt at implementing gambling mechanics in code. It was rudimentary but served as the first step toward building more complex projects.

Now, as I continue to work on more sophisticated projects for my portfolio, I draw inspiration from newer books such as The Art of Game Design by Jesse Schell and Game Programming Patterns by Robert Nystrom. These works, along with modern websites like <a href="https://casinobonuszok.com/">https://casinobonuszok.com/</a>, help me stay updated on trends and best practices in the gaming and gambling industries, from the mechanics of risk and reward to understanding player psychology.

Despite the rapid advancements in technology and knowledge, BASIC Computer Games will always hold a special place in my development journey. It laid the foundation for my understanding of game logic and programming and, in many ways, set me on the path to where I am today.
Notes: Includes index.