Designing for user engagement
Subtitle: aesthetic and attractive user interfaces
By: Alistair Sutcliffe
Series: Synthesis lectures on human-centered informatics -- # 5
Publisher: Morgan & Claypool Publishers
Published: 2010
Place of publication: San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA)
Language: eng
Number of pages: 49
ISBN-13: 9781608450237
Subjects: User interfaces (Computer systems); Web-based user interfaces; Human-computer interaction
Other titles: Synthesis digital library of engineering and computer science.
Description: This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by nonwork oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection.
Notes: Part of: Synthesis digital library of engineering and computer science.

Title from PDF t.p. (viewed on November 4, 2009).

Series from website.

Includes bibliographical references (p. 41-46).

Abstract freely available; full-text restricted to subscribers or individual document purchasers.

Also available in print.

Mode of access: World Wide Web.

System requirements: Adobe Acrobat reader.
Table of contents: label: 1
title: Introduction
pagenum: 1; label: 2
title: Psychology of user engagement
pagenum: 3; label: 2.1
title: Aesthetics and user judgement
pagenum: 4; label: 2.2
title: Affect, arousal and engagement
pagenum: 6; label: 2.3
title: Arousal, engagement and flow
pagenum: 7; label: 2.4
title: Summary: the psychology of engagement
pagenum: 13; label: 3
title: UE design process
pagenum: 17; label: 3.1
title: UE design process
pagenum: 20; label: 4
title: Design principles and guidelines
pagenum: 25; label: 5
title: Perspectives and conclusions
pagenum: 31; label: A
title: Website design examples
pagenum: 33; label: A.1
title: Nike website
pagenum: 33; label: A.2
title: Intellipage website
pagenum: 34; label: A.3
title: BBC news website
pagenum: 35; label: A.4
title: BBC interactive website: big AI dinosaur game
pagenum: 36; label: A.5
title: Jump tomorrow: entry page and interactive map
pagenum: 37; label: A.6
title: Virgin Atlantic website: design evolution
pagenum: 38; label: A.7
title: Second life e-commerce virtual world
pagenum: 39; title: Bibliography
pagenum: 41; title: Author's Biography
pagenum: 47