The black art of video game console design
By: André LaMothe.
Publisher: Sams; Pearson Education [distributor]
Published: 2006
Place of publication: Indianapolis, Ind; London
Language: eng
Number of pages: 955
Subjects: Video games -- Equipment and supplies -- Design and construction -- Amateurs' manuals; Computer games -- Programming -- Amateurs' manuals
Genres: Amateurs' manuals.
Table of contents: title: Introduction to electronics, electrons, and light speed; title: Basic analog circuit analysis; title: Analog design with discrete components; title: Entering the digital realm; title: Hardware construction techniques; title: Combinational logic and SSI/MSI blocks; title: Changing your mind with flip flops, state machines, and sequential logic; title: Computer architecture fundamentals : microprocessors, microcontrollers, microprogramming, and marble madness; title: Designing microprocessor & microcontroller based game systems; title: Developing software for embedded game console systems and the XGS; title: The XGS micro edition system design and programming; title: The XGS pico edition system design and programming & assembly.