Gaming in academic libraries
Subtitle: collections, marketing, and information literacy
By: edited by Amy Harris and Scott E. Rice.
Contributors: Harris, Amy.; Rice, Scott E.
Publisher: Association of College and Research Libraries
Published: 2008
Place of publication: Chicago
Language: eng
Number of pages: 231
ISBN-13: 9780838984819
Subjects: Libraries -- Special collections -- Electronic games; Academic libraries -- Collection development; Academic libraries -- Marketing -- Case studies; Academic libraries -- Public relations -- Case studies; Information literacy -- Study and teaching (Higher) -- Audio-visual aids; Library orientation for college students -- Audio-visual aids
Genres: Case studies.
Description: This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
Table of contents: title: Making book : gaming in the library, a case study / Natalie Gick (Simon Fraser University Surrey Campus); title: Lessons learned from starting a circulating videogame collection at an academic library / David Baker ... [et al.] (University of Oregon); title: Positioning the library as a source for industry and career information for the videogame business / Tracey Amey (Pennsylvania College of Technology); title: Gaming in the classroom : a model for support in an academic library / David Ward, Mary Laskowski, and Christian Sandvig (University of Illinois at Urbana-Champaign); title: Gaming in D.H. Hill Library, NC State University / Joe M. Williams and Mary C. Chimato; title: Get game@zsr : how we did it and what we learned along the way / H. David "Giz" Womack and Lynn Sutton (Wake Forest University); title: Hosting game events in a small, liberal arts academic library / Sheree Fu (the Libraries of the Claremont Colleges); title: Shaking up the library : how Quake introduced students to the library / Vanessa Earp and Paul Earp (Texas A&M University-Kingsville); title: Games in the library : creating an awareness of library resources for lifelong library users / Sharon Mazure and Amy Hughes (Fairmont State University); title: Geocaching / Linda Musser (Pennsylvania State University); title: Your library instruction is in another castle : developing information literacy based videogames at Carnegie Mellon University / Donna Beck ... [et al.]; title: The Fletcher Library Game Project / Bee Gallegos and Tammy Allgood (Arizona State University); title: Bioterrorism at UF : exploring and developing a library instruction game for new students / Sara Russell Gonzalez ... [et al.] (University of Florida); title: Education on a shoestring : creating an online information literacy game / Scott Rice (University of North Carolina at Greensboro ); title: The 'Blood on the Stacks' ARG : immersive marketing meets library new student orientation / Jeremy Donald (Trinity University); title: Leveling up : increasing information literacy through videogame strategies / Paul Waelchli (University of Dubuque).