Blender foundations
Subtitle: the essential guide to learning Blender 2.6
By: Roland Hess
Publisher: Elsevier
Published: 2010
Place of publication: Burlington, MA
Language: eng
ISBN-13: 9780240814308
Table of contents: title: Preface
pagenum: xi; label: Chapter 1
title: An Introduction to 3D: Recreating the World Inside Your Computer, or Not
pagenum: 1; title: Form
pagenum: 2; title: Surfacing
pagenum: 4; title: Light
pagenum: 7; title: Motion
pagenum: 8; title: Rendering
pagenum: 9; label: Chapter 2
title: Understanding Blender's Interface
pagenum: 13; title: A Little Bit of History
pagenum: 13; title: Spend the Time
pagenum: 14; title: Getting and Installing Blender
pagenum: 15; title: The Parts of the Interface
pagenum: 15; title: Changing Window Sizes
pagenum: 15; title: Headers
pagenum: 16; title: Merging and Splitting Windows
pagenum: 18; title: Window Swap
pagenum: 18; title: Creating a New Application Window
pagenum: 19; title: Using Different Screens
pagenum: 19; title: Maximizing a View
pagenum: 20; title: A Tour of the Common Window Types
pagenum: 21; title: 3D View
pagenum: 21; title: Outliner
pagenum: 22; title: Timeline
pagenum: 23; title: Graph Editor
pagenum: 23; title: Dope Sheet
pagenum: 23; title: Properties
pagenum: 23; title: File Browser
pagenum: 27; title: How to Find the Tools You Need
pagenum: 28; label: Chapter 3
title: Object and Animation Basics
pagenum: 31; title: Finding Your Way in 3D
pagenum: 31; title: Perspective and Orthographic View
pagenum: 33; title: Display Modes
pagenum: 35; title: Working with Objects
pagenum: 36; title: Transformation Basics
pagenum: 38; title: Selection Basics
pagenum: 39; title: Transformation Manipulator
pagenum: 41; title: 3D Cursor
pagenum: 43; title: Moving in Time
pagenum: 44; title: Basic Keyframe Animation
pagenum: 45; title: Object Relationships and Management
pagenum: 52; title: Layers
pagenum: 52; title: Parenting
pagenum: 54; title: Empties
pagenum: 55; title: Instancing and Duplicating
pagenum: 55; title: Data Blocks
pagenum: 56; title: Summary
pagenum: 57; title: What We Missed
pagenum: 58; label: Chapter 4
title: Modeling: A Million to One
pagenum: 61; title: The Building Blocks of Mesh Modeling
pagenum: 61; title: Free Modeling: Polygon by Polygon
pagenum: 62; title: Tools
pagenum: 78; title: Box Modeling
pagenum: 82; title: Modeling with Modifiers
pagenum: 89; title: Putting the Table Together
pagenum: 99; title: Assembling the Room
pagenum: 100; title: What We Missed
pagenum: 100; label: Chapter 5
title: Lighting: The Easiest Thing That's Tough
pagenum: 101; title: The Tools: Directional Lighting
pagenum: 102; title: Point Lamp
pagenum: 102; title: Color
pagenum: 102; title: Energy
pagenum: 103; title: Distance
pagenum: 104; title: Sun Lamp
pagenum: 105; title: Hemi Lamp
pagenum: 105; title: Area Lamp
pagenum: 106; title: Spot Lamp
pagenum: 107; title: Size
pagenum: 109; title: Samples
pagenum: 110; title: Soft
pagenum: 111; title: Bias
pagenum: 111; title: Clipping
pagenum: 111; title: Filter Type
pagenum: 114; title: Deep Shadow Maps
pagenum: 114; title: Nondirectional Lighting
pagenum: 114; title: Ray-Based Gathering
pagenum: 115; title: Approximate Environment Lighting
pagenum: 116; title: An Effective General Outdoor Lighting Setup
pagenum: 117; title: An Effective General Indoor Lighting Setup
pagenum: 122; title: Generalizing
pagenum: 128; label: Chapter 6
title: Character Creation
pagenum: 129; title: An Overview of Character Creation
pagenum: 129; title: Starting from a Base Head
pagenum: 130; title: Refining Facial Features
pagenum: 132; title: Cheeks
pagenum: 133; title: Lips
pagenum: 134; title: Eyes and Eyelids
pagenum: 134; title: Asymmetry
pagenum: 140; title: Modeling Joints
pagenum: 141; title: Hands and Other Exposed Parts
pagenum: 142; title: Techniques for Adding Clothes
pagenum: 145; title: Shirt
pagenum: 146; title: Pants
pagenum: 155; title: Shoes and Feet
pagenum: 158; title: Adding Hair
pagenum: 158; title: Hair Styling and Digital Rogaine
pagenum: 163; title: What We Missed
pagenum: 166; label: Chapter 7
title: Surfacing
pagenum: 167; title: Targets for Building Believable Materials
pagenum: 167; title: Basic Material and Texture Settings: Walls and Floor
pagenum: 167; title: Varying Material Properties with Textures
pagenum: 170; title: Adding a Second Material and Using Image Textures
pagenum: 179; title: Adding an Image Texture
pagenum: 181; title: Extremely Basic UV Mapping
pagenum: 182; title: The Table: Cheap, Fast Unwrapping and Real Reflection
pagenum: 188; title: The Vase: Transparency and the Faked Reflection
pagenum: 193; title: The Character: High-Quality UV Unwrapping, Subsurface Scattering, and Projection Painting
pagenum: 195; title: The Easy Way: Pinning and Live Unwrap
pagenum: 198; title: Defining the Material
pagenum: 201; title: Adding UV Channels
pagenum: 203; title: Creating UV Unwraps for Different Views
pagenum: 203; title: Projection Painting
pagenum: 205; title: Completing the Head Texturing
pagenum: 206; title: Hair Materials
pagenum: 209; title: Materials for Clothes
pagenum: 211; title: Painting Custom Textures
pagenum: 213; title: Combining Painted Textures with Procedurals
pagenum: 217; title: Live Mattes: Camera Projection
pagenum: 217; title: Finishing Up
pagenum: 226; title: What We Missed
pagenum: 226; label: Chapter 8
title: Sculpting
pagenum: 227; title: An Alternative to Traditional Modeling
pagenum: 227; title: Basic Sculpting Tools
pagenum: 227; title: Shaping Existing Models
pagenum: 228; title: Detailing and Normal Maps
pagenum: 230; title: Using the Multiresolution Modifier
pagenum: 231; title: Baking to a Normal Map
pagenum: 243; title: Sculpting from Scratch
pagenum: 244; title: Sculpting and Performance
pagenum: 245; label: Chapter 9
title: Rigging: Digital Orthopedia
pagenum: 247; title: Preparing to Rig
pagenum: 247; title: Creating the Initial Skeleton
pagenum: 248; title: Rig Testing and Adjustment
pagenum: 255; title: Adding Basic Controls with Parenting
pagenum: 255; title: Rigging with Constraints
pagenum: 256; title: The Reverse Foot
pagenum: 257; title: Adding a Pole Target
pagenum: 259; title: Finishing the Foot Rig
pagenum: 262; title: More High-Level Control
pagenum: 262; title: Hands
pagenum: 263; title: Toggle IK and Other Constraints
pagenum: 266; title: Drivers
pagenum: 269; title: Skinning
pagenum: 272; title: Too Much Influence
pagenum: 273; title: Spikes, or No Influence
pagenum: 278; title: A Hard Break
pagenum: 280; title: Helping Deformation with Extra Bones
pagenum: 281; title: Conclusion
pagenum: 284; title: What We Missed
pagenum: 284; label: Chapter 10
title: Shapes and Morphing
pagenum: 285; title: Creating a Shape Key
pagenum: 285; title: Creating Effective Shape Keys
pagenum: 290; title: Preparing Shapes for Animations
pagenum: 291; label: Chapter 11
title: Character Animation: The Fun Part
pagenum: 299; title: What We Missed
pagenum: 299; title: Pose Mode and the Dope Sheet
pagenum: 299; title: Recording the Starting Pose
pagenum: 307; title: Creating a New Pose, Or Animation
pagenum: 308; title: Walking
pagenum: 318; title: Grabbing the Chair
pagenum: 325; title: Throwing the Cube
pagenum: 327; title: Checking Your Arcs
pagenum: 328; label: Chapter 12
title: Rendering: Faster, Processor!
pagenum: 331; title: Rendering Basics
pagenum: 331; title: Render Options
pagenum: 331; title: Speeding Up Test Renders
pagenum: 334; title: Finding the Sweet Spot for Final Renders
pagenum: 336; title: The Compositor
pagenum: 337; title: Getting Familiar with the Compositor
pagenum: 337; title: Overall Effects
pagenum: 341; title: Depth of Field
pagenum: 342; title: Motion Blur
pagenum: 343; title: Glow and Glare
pagenum: 345; title: Color Changes
pagenum: 347; title: Color Grading
pagenum: 347; title: Render Layers and the Compositor
pagenum: 353; title: Conclusion
pagenum: 361; title: What We Missed
pagenum: 362; label: Chapter 13
title: Environmental Animation
pagenum: 365; title: This Is Not a Physics Class
pagenum: 365; title: Cloth and Force Fields
pagenum: 365; title: Soft Bodies, or Bouncy, Squishy Things
pagenum: 369; title: Particles
pagenum: 373; title: The Halo Material
pagenum: 376; title: Smoking Is Good for You
pagenum: 379; title: Smoke Materials
pagenum: 380; title: What We Missed
pagenum: 383; label: Chapter 14
title: Video Compilation and Final Output
pagenum: 385; title: Creating Animation Files
pagenum: 385; title: Rendering to Still Frames
pagenum: 385; title: Creating an Animation from Stills
pagenum: 387; title: What We Missed
pagenum: 392; label: Appendix A
title: Blender Glossary
pagenum: 393; label: Appendix B
title: Blender Resources
pagenum: 399; title: Index
pagenum: 400