The art of videogames
By: Grant Tavinor.
Series: New directions in aesthetics
Publisher: Wiley-Blackwell
Published: 2009
Place of publication: Malden, MA
Language: eng
ISBN-13: 9781405187893; 9781405187886
Subjects: Video games -- Philosophy; Video games -- Social aspects
Notes: Includes bibliographical references and index.
Table of contents: title: The new art of videogames; title: What are videogames anyway?; title: On definition; title: Theories of gaming; title: A definition of videogames; title: Videogames and fiction; title: From tennis for two to worlds of warcraft; title: Imaginary worlds and works of fiction; title: Fictional or virtual?; title: Interactive fiction; title: Stepping into fictional worlds; title: Welcome to rapture; title: Meet niko bellic; title: Experiencing game worlds; title: Acting in game worlds; title: Games through fiction; title: The nature of gaming; title: What are the rules of this game?; title: Playing, cheating, fragging, and griefing; title: Videogames and narrative; title: The stories games tell; title: Would you kindly put down that wrench?; title: Reconciling games and narratives; title: Emotion in videogaming; title: How can we be moved by the fate of Niko Bellic?; title: My fear of mutants; title: The role of the emotions in gaming; title: The morality of videogames; title: The problem with crime simulators; title: Are games bad for you?; title: On being offensive; title: Sticking up for videogames; title: Videogames as art; title: Are videogames art?; title: A cluster theory of art; title: The art in videogames; title: New art from old bottles.