3D game textures
Subtitle: create professioal game art using Photoshop
By: Luke Ahearn
Edition: 3rd ed.
Publisher: Focal Press
Published: 2012
Place of publication: Waltham, MA
Language: eng
Number of pages: 432
ISBN-13: 9780240820774
Subjects: Computer games; Computer graphics; Programming; Adobe Photoshop
Notes: Includes bibliographical references and index.
Table of contents: title: Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.