Video games
Subtitle: from concept to consumer
By: by Kevin Cunningham
Series: Calling all Innovators. A Career for You; Calling all innovators
Publisher: Children's Press
Published: 2014
Place of publication: New York
Language: eng
Number of pages: 64
ISBN-13: 9780531265239; 9780531220115
Subjects: Design; Vocational guidance; Video games industry; Video games; Juvenile literature; History
Description: Looks at how people in science, technology, engineering, and math (STEM) careers are helping to build our future. Discover how people use STEM skills to solve problems and innovate throughout history.

With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Notes: Includes bibliographical references (page 61) and index.
Table of contents: title: Game on; title: Epic win; title: What it takes; title: Tomorrow's games.