Introduction to Video Game Design
Publisher: Goodheart-Willcox Co.
Published: 2012
Place of publication: Tinley Park, IL
Language: eng
Format: Paperback
ISBN-13: 9781605254685
Copyright date: 2012
Notes: "Text and software design guide in one volume" - cover.
Table of contents: title: Introduction; title: Game build sequence.; title: Game Maker vocabulary; title: Game Maker basics; title: Click ball; title: Understanding and mapping game coordinates; title: Launching; title: Game physics; title: Beta build; title: Game Maker evaluations and ratings; title: A-maze-ing games; title: The key to adventure : beta; title: Proof of concept testing : gravity; title: Proof of concept testing : jumping and climbing; title: STEM mathematics extension : isometric geometry and trigonometry; title: Platform games alpha : storyboard; title: Platform games : scrolling and camera view; title: Exhibition of mastery : individual; title: Programming sequence.; title: Programming Game Maker Language; title: Tank simulation : top-down driving motion; title: Tank simulation : HUD and health; title: Tank simulation : advanced targeting; title: Top down driving : mastery; title: Art sequence. Elements and principles of art; title: Introduction to Blender; title: Modeling with modifiers and boolean operations; title: Rendering : lighting and cameras; title: Copyrights and backgrounds; title: Bump maps; title: Advanced animation : lip sync; title: Design team roles; title: Management sequence. Project management; title: Concept documents; title: Construction documents; title: Completion documents; title: Capstone : exhibition of mastery