Dynamic Simulations of Multibody Systems
By: by Murilo G. Coutinho
Publisher: Springer New York
Published: 2001
Place of publication: New York, NY
Language: eng
Format: [electronic resource] /
Number of pages: 379
ISBN-13: 9781441929020; 9781475734768
Subjects: Computer simulation; Computer science
Description: This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation. The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers who want to learn and incorporate physically based dynamic simulation features in their own systems. All mathematical algorithms and implementations are described in detail in the appendices.
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Table of contents: title: Computational dynamics; title: Hierarchical representation of 3D polyhedra; title: Particle systems; title: Rigid body systems; title: Articulated rigid body systems; title: Appendices: Useful 3D geometrical constructions. Numerical solution of ordinary differential equations of motion. Quaternions. Rigid body mass properties. Useful time derivatives. Convex decomposition of 3D polyhedra. Linear complementarity problem. Software implementation.