Investigation into the use of texturing for real-time computer animation
By: [by] Timothy W. Meier, Robert B. McGhee, [and] Michael J. Zyda
Contributors: McGhee, Robert B.; Zyda, Michael J.; Naval Postgraduate School (U.S.)
Publisher: Naval Postgraduate School
Published: 1988
Place of publication: Monterey, California
Language: eng
Number of pages: 116
Subjects: Real-time rendering (Computer graphics); Interactive computer graphics; Computer programming; Real-time data processing
Description: We present in this study in investigation into the use of texturing on the Silicon Graphics, Inc. IRIS for real-time computer animation. Using a tool designed specifically for the IRIS for defining texture patterns, two approaches to the design and implementation of software functions to fill objects with multi-color texture patterns are discussed. The first approach makes use of the IRIS patterning hardware to fill objects with multi-color texture patterns. Realizing the limitations of the first approach, the second approach uses an algorithm to partition a polygon defined in three space into a number of smaller polygons, with each polygon representing a texture point.
Notes: Title from cover.

"Prepared for: US Army Combat Developments Experimentation Center"--Cover.

"March 1988"--Cover.

"NPS52-88-003"--Cover.

DTIC Identifiers: Computer animation, color enhancement, pixels.

Includes bibliographical references (p. 116).

"Approved for public release; distribution unlimited"--Cover.

Technical report; 1988.

kmc/kmc 11/23/09.

aq/aq cc:9116 05/04/98