Gamers ... in the library?!
Subtitle: the why, what, and how of videogame tournaments for all ages
By: Eli Neiburger.
Publisher: American Library Association
Published: 2007
Place of publication: Chicago
Language: eng
ISBN-13: 9780838909447
Subjects: Video games; Computer games; Libraries and teenagers -- United States
Notes: Includes bibliographical references and index.
Table of contents: title: This is a library, not an arcade, and other entirely artificial distinctions; title: The gaming world, and how it can be appropriately appropriated into the library world; title: Software, hardware, and other ware; title: Planning your events, or, getting geeky with it; title: How to promote your events, or, infecting the growth medium; title: Setting it up, or, more about cables than you ever wanted to know; title: Running a tournament, or, why the 33rd player always shows up right after you make the bracket; title: Now what, or, how to leverage the interesting smell you've discovered; title: Links, resources, and even a book or two.