Building a 3D game engine in C++
By: Brian Hook.
Publisher: Wiley
Published: 1995
Place of publication: New York
Language: eng
Number of pages: 421
Subjects: C++ (Computer program language); Computer games.; Three-dimensional display systems.; Computer graphics.
Other titles: Building a 3 dimensional game engine in C++; Building a three dimensional game engine in C++
Notes: Includes index.
System requirements for accompanying computer disk: Borland C++ 3.1, Borland C++ 4.5, Watcom C/C++ 10.0, Microsoft Visual C++, or Symantec C++.