Essential Mathematics for Games and Interactive Applications
Subtitle: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
Edition: Har/Cdr edition
Publisher: Morgan Kaufmann; Morgan Kaufmann Publishers
Published: March 25, 2004
Language: eng
Format: Hardcover
Number of pages: 676
ISBN-13: 9781558608634
Subjects: Computer Programming; Programming; Computers; Three-dimensional display systems; Computer Graphics - Design; Computers - Games; Mathematics; Computer Books And Software; Computer Books: General; General; Video & Electronic - General; Computers & Internet; Computers / Computer Graphics / Design; Three-dimensional display syst; Computer Graphics - Game Programming; Computer games
First sentence: Over the past decade or so (driven by increasingly powerful computer hardware), 3D games have expanded from custom-hardware arcade machines to the realm of "hardcore" PC games, on to consumer "set top" videogame consoles, and even onto handheld devices such as personal digital assistants (PDAs) and cellular telephones.