Taking flight
By: Christopher Watkins, Steven Marenka.
Contributors: Marenka, Stephen.
Publisher: M&T Books
Published: 1994
Place of publication: New York, N.Y
Language: eng
Format: Paperback
Number of pages: 368
Subjects: Flight simulators -- History.
Notes: Includes bibliographical references (p. 313-316) and index.
System requirements for computer disk: IBM-compatible PC; MS-DOS.
Table of contents: title: Section 1 : In the beginning.; title: What is flight simulation?; title: A brief history of flight; title: A brief history of flight simulators; title: Applications and uses; title: Section 2 : Concerning the operators of flight simulators.; title: Sight and the human eye; title: Sound and the human ear; title: Haptics and creating the illusion; title: Section 3 : The fundamentals of flight simulators.; title: An introduction to fluid mechanics; title: An introduction to terms and concepts; title: Flight propulsion systems; title: Virtual flight; title: Cockpit/crew resource management; title: Section 4 : The future of flight simulators.; title: Where is flight simulation headed?; title: Section 5 : The flight simulator software.; title: The concept of a flight simulation system; title: The mathematics of three-dimensional computer graphics; title: Polygon generation; title: Polygon anti-aliasing; title: Polygon projection; title: Polygon clipping; title: Polygon removal for hidden surfaces; title: Shading, texturing and special effects; title: Database structure; title: The controls and the flight model; title: Light points and a brief overview of the console and gauges, and special effects; title: The flight simulation software; title: Flying forward; title: Appendixes.; title: Bibliography; title: Terrain generation and other issues; title: FAA rules, regulatory bodies and simulator companies; title: The C programming language