Rendering with mental ray
By: Th. Driemeyer.
Series: Mental ray handbooks -- v. 1
Publisher: Springer
Published: 2000
Place of publication: Wien; New York
Language: eng
Number of pages: 509
Subjects: Mental ray (Computer file); Computer graphics -- Computer programs; Three-dimensional display systems
Notes: Includes bibliographical references (p. [499]-500) and index.
Table of contents: title: 1. Overview; title: 2. Scene Construction; title: 3. Cameras; title: 4. Surface Shading; title: 5. Light and Shadow; title: 6. Volume Rendering; title: 7. Caustics and Global Illumination; title: 8. Motion Blur; title: 9. Contours; title: 10. Shaders and Phenomena; title: 11. Postprocessing and Image Output; title: 12. Geometric Objects; title: 13. Instancing and Grouping; title: 14. Inheritance; title: 15. Incremental Changes and Animations; title: 16. Using and Creating Shader Libraries; title: 17. Parallelism; title: 18. The Options Block; title: 19. Quality and Performance Tuning; title: 20. Troubleshooting; title: Color Plates; title: A. Command Line Options; title: B. The Sphere and Utah Teapot Models; title: C. Base Shaders.