Digital representations of the real world
Subtitle: how to capture, model, and render visual reality
By: edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
Publisher: CRC Press
Published: 2015
Place of publication: Boca Raton
Language: eng
Number of pages: 431
ISBN-13: 9781482243819; 9781482243826
Subjects: Virtual reality; Computer animation; Computer graphics; Computer simulation; Three-dimensional imaging
Notes: Includes bibliographical references (pages 359-426) and index.
Table of contents: title: I. Acquiring the real world; title: Camera sensor pipeline; title: Stereo and multi-view video; title: Omni-directional video; title: Range imaging; title: Plenoptic cameras; title: Illumination and light transport; title: II. Reconstruction : data processing techniques; title: Camera registration from images and video; title: Reconstruction of dense correspondences; title: Sensor fusion; title: Mesh reconstruction from a point cloud; title: Reconstruction of human motion; title: Dynamic geometry reconstruction; title: III. Modeling reality; title: Rigging captured meshes; title: Statistical human body modeling; title: Cloth modeling; title: Video-based character animation; title: IV. Authentic rendering, display, and perception; title: Image- and video-based rendering; title: Stereo 3D and viewing experience; title: Visual quality assessment; title: V. Applications; title: Facial capture and animation in visual effects; title: Television and live broadcasting; title: Web-based delivery of 3D mesh data; title: Virtual production.