Hackers & painters
Subtitle: big ideas from the computer age
By: Paul Graham.
Edition: 1st ed.
Publisher: O'Reilly
Published: 2004
Place of publication: Sebastopol, CA
Language: eng
Number of pages: 258
Subjects: Computer programmers
Other titles: Hackers and painters; Big ideas from the computer age
Description: "The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age , by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. Hackers & Painters: Big Ideas from the Computer Age , by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.

This seems to be a duplicate entry of https://openlibrary.org/works/OL27071402W/Hackers_and_Painters likely produced by an importer.
Notes: Includes bibliographical references (p. 223-238) and index.
Table of contents: title: Why nerds are unpopular: their minds are not on the game; title: Hackers and painters: hackers are makers, like painters or architects or writers; title: What you can't say: how to think heretical thoughts and what to do with them; title: Good bad attitude: like Americans, hackers win by breaking rules; title: The other road ahead: web-based software offers the biggest opportunity since the arrival of the microcomputer; title: How to make wealth: the best way to get rich is to create wealth. And startups are the best way to do that; title: Mind the gap: could "unequal income distribution" be less of a problem than we think?; title: A plan for spam: till recently most experts thought spam filtering wouldn't work. This proposal changed their minds; title: Taste for makers: how do you make great things?; title: Programming languages explained: what a programming language is and why they are a hot topic now; title: The hundred-year language: how will we program in a hundred years? Why not start now?; title: Beating the averages: for web-based applications you can use whatever language you want. So can your competitors; title: Revenge of the nerds: in technology, "industry best practice" is a recipe for losing; title: The dream language: a good programming language is one that lets hackers have their way with it; title: Design and research: research has to be original. Design has to be good.; title: NOTES