XNA Game studio 4.0 programming
Subtitle: developing for Windows phone 7 and Xbox 360
By: Tom Miller, Dean Johnson
Contributors: Johnson, Dean, 1982-
Series: Developer's library; Developer's library
Publisher: Addison-Wesley
Published: 2011
Place of publication: Upper Saddle River, NJ
Language: eng
Format: [electronic resource] :
Number of pages: 524
ISBN-13: 9780672333453
Subjects: Xbox 360 (Video game console); Computer games; Xbox video games; Programming; Design
Other titles: Safari books online.
Notes: Includes bibliographical references and index.
Table of contents: title: 1. Getting started : Installing XNA Game Studio 4.0 ; Writing your first game ; Download samples; title: 2. Sprites and 2D graphics : What does 2D mean? ; Show me something on screen ; Spritebatch ; Rendering text; title: 3. The game object and the default game loop : What is in a new project? ; The game class ; Game loop ; Components; title: 4. Introduction to 3D graphics : 3D graphics in SNA Game Studio ; What are 3D graphics? ; Makeup of a 3D image ; 3D math basics ; Graphics pipeline ; Reach and HiDef graphics profiles; title: Let the 3D rendering start; title: 5. Lights, camera, action! : Why do I see what I see? ; View matrix ; Projection matrix ; Camera types ; Models; title: 6. Built-in shader effects : Using BasicEffect ; Using the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using SkinnedEffect; title: 7. States, blending, and textures : Device states ; Render targets ; Back to device states ; SamplerStates; title: ^; title: 8. Introduction to custom effects : What is a custom effect? ; High level shading language ; Creating your first custom effect ; Parts of an effect file ; Drawing with a custom effect ; Vertex color ; Texturing ; Lighting ; Effect states; title: 9. Using the content pipeline : Tracing content through the build system ; Content processors ; Content importers ; Combining it all and building assets; title: 10. Having fun with avatars : Introduction to avatars ; Modifying avatar lighting ; Playing multiple animations ; Blending between animations ; Interacting with objects ; 2D avatars using render targets ; Custom avatar animations; title: 11. Understanding performance : General performance ; Graphics performance ; Measuring performance ; Cost of built-in shaders; title: ^; title: ^^; title: 12. Adding interactivity with user input : Using input in XNA Game Studio ; Polling versus event-based input ; The many keys of a keyboard ; Precision control of a mouse ; Xbox 360 gamepad ; Multitouch input for Windows phones ; Windows phone sensors and feedback; title: 13. Turn up the volume : Playing sound effects ; dynamic sound effects; title: 14 Storage : What is storage? ; Isolated storage ; XNA Game Studio storage ; Loading loose files from your project; title: 15. Gamer services : GamerServicesComponent ; Guide class ; Gamers and profiles; title: 16. Multiplayer networking : Multiplayer games; title: 17. Using media in XNA Game Studio : What is media? ; Media enumeration ; Video ; Visualizations; title: A. Reach vs. HiDef chart; title: B. Using the Windows phone FMRadio; title: Windows phone 7 launchers and choosers; title: D. Dealing with tombstoning.; title: ^^