How computer games help children learn
By: David Williamson Shaffer ; foreword by James Paul Gee
Edition: 1st ed.
Publisher: Palgrave Macmillan
Published: 2006
Place of publication: New York
Language: eng
Number of pages: 242
ISBN-13: 9781403975058; 9780230602526
Subjects: Virtual reality in education; Vocational guidance; Orientation professionnelle; Leren; Computerspelen; Jeux d'ordinateur; Préparation à une carrière; Computer-assisted instruction; Apprentissage, Psychologie de l'; Enseignement assisté par ordinateur; Réalité virtuelle en éducation; Career education; Computer games; Psychology of Learning
Description: Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes akin to those of today's successful professionals.
Notes: Includes bibliographical references (p. [215]-233) and index.
Table of contents: title: Epistemology: The Debating Game; title: Knowledge: The Digital Zoo; title: Skills: Escher's World; title: Values: The Pandora Project; title: Identity: Science.net; title: The Future: Urban Science.