OpenGL superbible
By: Richard S. Wright, Jr., Michael Sweet.
Contributors: Sweet, Michael, 1969-
Edition: 2nd ed.
Publisher: Waite Group Press
Published: 2000
Place of publication: Indianapolis
Language: eng
Number of pages: 696
Subjects: OpenGL.; Computer graphics.
First sentence: This book is about OpenGL, a programming interface for creating real-time 3D graphics.
Table of contents: title: 3D Graphics Fundamentals; title: What Is OpenGL?; title: Using OpenGL; title: Drawing in Space: Lines, Points, and Polygons; title: Moving Around in Space: Coordinate Transformations; title: Color, Lighting, and Materials; title: Raster Graphics in OpenGL; title: Texture Mapping; title: 3D Modeling and Object Composition; title: Visual Effects: Blending and Fog; title: Buffers: Not Just for Animation; title: Beyond Lines and Triangles; title: Curves and Surfaces: What the #%@!& Are NURBS?; title: Interactive Graphics; title: Imaging with OpenGL; title: Common OpenGL Extensions; title: The OpenGL Pixel Format amnd Rendering Context; title: Non-Windowed Rendering; title: Real-Time Programming with OpenGL