Gamification
Subtitle: concepts, methodologies, tools, and applications
By: Information Resources Management Association, editor
Publisher: Information Science Reference; ISR; IGI Global
Published: 2015
Place of publication: Hershey, PA
Language: eng
Number of pages: 2211
ISBN-13: 9781466682009; 9781466682016
Subjects: Effect of technological innovations on; Simulation games in education; Educational games; Education; Computer games; Video gamers
Description: "This multiple-volume book investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models"--
Notes: Includes bibliographical references and index.