A Practical Introduction to 3D Game Development
Publisher: Bookboon
Published: 2013
Table of contents: title: Innhold; title: Basics of Scene Construction; title: Basic shapes and their properties; title: Relations between game objects; title: Rendering properties; title: Light types and properties; title: Camera; title: Controlling objects properties; title: Handling User Input; title: Reading keyboard input; title: Implementing platformer input system; title: Reading mouse input; title: Implementing first person shooter input system; title: Implementing third person input system; title: Implementing car racing games input system; title: Implementing flight simulation input system; title: Basic Game Logic; title: Shooting; title: Collectables; title: Holding and releasing objects; title: Triggers and usable objects; title: Physics Simulation; title: Gravity and Collision Detection; title: Physical player character; title: Ray cast shooting; title: Physics projectiles; title: Explosions and destruction; title: Breakable objects; title: Advanced Game Logic; title: Doors, locks, and keys; title: Puzzles and unlock combinations; title: Health, lives, and score; title: Weapons, ammunition, and reload