Games girls play
Subtitle: contexts of girls and video games
By: Carolyn M. Cunningham
Series: Studies in new media; Studies in new media
Publisher: Lexington Books/Fortress Academic
Published: 2018
Language: eng
Number of pages: 181
ISBN-13: 9781498554565
Subjects: Video games and children; Psychology; Video games for women; Social aspects; Video games; Girls
Description: "Examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design." -- Publisher's description
Notes: Includes bibliographical references and index.
Table of contents: title: Introduction; title: Games for girls : the marketing of girls' video games; title: Killing time : dynamics of girls and video games; title: Video games at home; title: Girls change the game; title: Teaching girls video game design; title: The future of girls and video games; title: Appendix 1: Interview subjects; title: Appendix 2: Focus group subjects; title: References; title: Index; title: About the author.