Computer graphics - Computer Art
By: Herbert W. Franke ; [translated by Gustav Metzger and Antje Schrack].
Edition: 2nd, rev. and enl. ed.
Publisher: Springer
Published: 1985
Place of publication: New York City, USA
Language: eng
Translated from: ger
Translation of: Computergraphik, Computerkunst
Format: Hardcover
Number of pages: 177
ISBN-13: 9780387151496
Subjects: Computer graphics; Computer art
Description: Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad­ The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small­ for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe­ of hardware was reduced to an amazingly low level: this has de­ less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech­ static computer picture was still a realization in line with technology.
Notes: Bibliography: p. 169-174.
Translation of: Computergraphik, Computerkunst.
Includes indexes.
Table of contents: title: Installations and Methods
pagenum: 1; label: 1
title: The Computer and Aesthetic Processes 1; label: 2
title: The Analogue Computer 1; label: 3
title: The Digital Computer 1; label: 4
title: Structure of the Computer 2; title: Microcomputers
pagenum: 3; label: 5
title: Hardware 3; title: Memory
pagenum: 3; title: Input Devices
pagenum: 4; title: Output Devices
pagenum: 6; title: Graphic Output
pagenum: 7; title: Mechanical Output Devices
pagenum: 7; title: Electronic Output Devices
pagenum: 11; title: Printing Devices
pagenum: 20; label: 6
title: Software
pagenum: 22; title: Organization of Digital Computer Processes
pagenum: 22; title: Programming Languages
pagenum: 23; title: Graphical Programming
pagenum: 24; title: Computer Graphics in Interactive Operation
pagenum: 25; title: Graphics Systems
pagenum: 27; title: Mathematical Operations/Random Processes
pagenum: 28; label: 7
title: Computer Graphics in Practice
pagenum: 44; title: Graphic Data Processing
pagenum: 44; title: Word Processing Systems
pagenum: 45; title: Business Graphics
pagenum: 45; title: CAD/CAM
pagenum: 45; title: Process Supervision
pagenum: 49; title: Simulation
pagenum: 49; title: Animation
pagenum: 50; title: Picture Processing
pagenum: 50; title: Pattern Recognition
pagenum: 53; label: 8 Representational Pictures in Computer Graphics
title: 53; title: Picture Processing in Computer Art
pagenum: 55; title: New Tasks of Picture Processing
pagenum: 56; label: 9
title: Further Artistic Applications
pagenum: 59; title: Dynamic Pictures
pagenum: 59; title: Cinematography
pagenum: 59; title: Animation
pagenum: 59; title: Video
pagenum: 60; title: Sculpture
pagenum: 62; title: Dance
pagenum: 64; title: Music
pagenum: 64; title: Literature
pagenum: 66; title: Multi-Media
pagenum: 68; title: The Computer and the Environment
pagenum: 68; title: History of Computer Art
pagenum: 93; label: 1
title: The Move to Computer Graphics
pagenum: 93; title: Technological Progress
pagenum: 93; title: Calculation Graphics
pagenum: 94; title: Alienated Science
pagenum: 95; label: 2
title: The Beginning of Computer Graphics
pagenum: 95; label: 3
title: International Exhibitions
pagenum: 105; label: 4
title: Publications on Computer Art
pagenum: 107; label: 5
title: The Expansive Period
pagenum: 110; label: 6
title: Recent Activities
pagenum: 118; label: 7
title: Computer Sculpture
pagenum: 127; label: 8
title: Computer Film
pagenum: 129; label: 9
title: Computer Texts
pagenum: 133; label: 10
title: Computer Music
pagenum: 138; label: 11
title: Theater, Dance, Multi-Media
pagenum: 140; label: 12
title: Computer Architecture
pagenum: 141; label: 13
title: Applied Computer Art
pagenum: 142; title: Design
pagenum: 144; title: Games and Entertainment
pagenum: 148; title: Animation
pagenum: 148; title: Visualization in the Classroom
pagenum: 151; title: Art Theory
pagenum: 152; title: Theoretical Foundations of Computer Art
pagenum: 153; label: 1
title: Computer Art and Art Criticism
pagenum: 153; label: 2
title: Exact Aesthetics
pagenum: 154; title: Statistical Methods
pagenum: 154; title: The School of Max Bense
pagenum: 155; title: Information Aesthetics
pagenum: 155; title: Cybernetic Art Theory
pagenum: 156; title: Practical Consequences
pagenum: 157; label: 3
title: Experimental Aesthetics
pagenum: 157; label: 4
title: The Random as Generative Impulse
pagenum: 161; title: The Future of Computer Art
pagenum: 163; title: Bibliography
pagenum: 169; title: Name Index
pagenum: 175; title: Subject Index
pagenum: 177