Game Theory for Networks
Subtitle: Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers
By: edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen
Contributors: Zhao, Qing; Huang, Minyi; Wen, Yonggang; SpringerLink (Online service)
Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering -- 105
Publisher: Springer Berlin Heidelberg; Imprint: Springer
Published: 2012
Place of publication: Berlin, Heidelberg
Language: eng
Format: [electronic resource] :
Number of pages: 275
ISBN-13: 9783642355820
Subjects: Information Systems; Probability and Statistics in Computer Science; Information storage and retrieval systems; E-Commerce/e-business; Information retrieval; Computer Communication Networks; Computer science; Management of Computing and Information Systems; Information organization; Artificial intelligence; Artificial Intelligence (incl. Robotics)
Description: This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
Table of contents: title: <p>Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks; title: A Competitive Rate Allocation Game; title: Convergence Dynamics of Graphical Congestion Games; title: A Game Theoretic Optimization of the Multi-channel ALOHA Protocol; title: Game-theoretic Robustness of Many-to-one Networks; title: Marketing Games in Social Commerce; title: Mean Field Stochastic Games with Discrete States and Mixed Players; title: Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks; title: Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid; title: Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum; title: A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.</p>.