Family Computer 1983-1994
Publisher: Ohta Publishing
Published: December 18, 2003
Place of publication: Tokyo, Japan
Language: jpn; eng
Format: Paperback
Number of pages: 204
Copyright date: 2003
Table of contents: title: 2
label: Foreword; title: 4
label: Thanks; title: 6
label: 'Family Computer' - On Its 20th Anniversary, by Hiroshi Yamauchi; title: 8
label: Broadened the Future of Games Brought About its Limitations, by Yukl Denda; title: 14
label: Family Computer Software 1252 - Part 1; title: 50
label: 'Setting Out Images One Can Actually "Touch"', by Shigeru Miyamoto; title: 56
label: 'Games are Like Mothers', by Shigesato Itoi; title: 62
label: Family Computer Software 1252 - Part 2; title: 98
label: 'The Man Who Invented the Famicom Language', by Yuji Horii; title: 104
label: 'The Birth of the Famicom Programmer', by Kouichi Nakamura; title: 109
label: Family Computer Software 1 252 - Part 3; title: 154
label: Game Hardware 68; title: 158
label: Visual Direction in Baseball Video Games and Technological Advancement of Game Consoles, by Kenji Ono; title: 162
label: The Video Game Screen and the Effect of a Design; title: 170
label: 'From a Fan to a Professional', by Satoshi Tajiri; title: 174
label: 'Trying to Design Things Unique to Games', by Ken Sugimori; title: 178
label: 'Encounter With Nintendo's Game Machine', by Hideo Kojima; title: 184
label: 'The Rival of the Family Computer', by Yuji Naka; title: 190
label: Playing and Excitement: Game and Violence, by Hidekiirri Shida; title: 192
label: Family Computer Software Index; title: 198
label: Comment of the Exhibition [ACCS {Computer Software Copyright Association}; title: 199
label: Epilogue, by Yuki Deda