Playing smarter in a digital world
Subtitle: the LearningWorks for kids model for using popular video games and apps to teach executive functions
By: Randy Kulman
Publisher: Specialty Press/A.D.D. Warehouse
Published: 2014
Place of publication: Plantation, Florida
Language: eng
Number of pages: 239
ISBN-13: 9781937761158
Subjects: Video games and children; Internet and children; Digital media; Parent and child; Child development; Psychology of Learning; Human information processing; Brain; Localization of functions; Education; Effect of technological innovations on; Educational technology; FAMILY & RELATIONSHIPS / Parenting / General
Description: "A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--
Notes: Includes bibliographical references and index.