Virtual reality
Subtitle: simulating and enhancing the world with computers
By: Sean M. Grady.
Edition: New ed.
Series: Science & technology in focus
Publisher: Facts On File
Published: 2003
Place of publication: New York
Language: eng
Number of pages: 226
Subjects: Human-computer interaction -- Juvenile literature; Virtual reality -- Juvenile literature; Human-computer interaction; Virtual reality; Computer simulation
Genres: Juvenile literature.
Notes: Includes bibliographical references (p. 206-214) and index.
Table of contents: title: Acknowledgements
pagenum: x; title: Introduction
pagenum: xi; label: 1
pagenum: 1
title: A quick tour of VR; label: 2
pagenum: 9
title: Creating practical computers; label: 3
pagenum: 18
title: Developing better interfaces; label: 4
pagenum: 26
title: Precursors to VR; label: 5
pagenum: 34
title: A new view of data; label: 6
pagenum: 42
title: A new course for indoor flight training; label: 7
pagenum: 50
title: Mimicking reality; label: 8
pagenum: 58
title: Reality simulators: supercomputers to PCs; label: 9
pagenum: 68
title: Graphics: polygons and perspectives; label: 10
pagenum: 78
title: Displays: looking and listening in VR; label: 11
pagenum: 88
title: Manipulators: gloves, wands and trackers; label: 12
pagenum: 99
title: The larger view: caves, walls and desks; label: 13
pagenum: 108
title: VR as a research tool; label: 14
pagenum: 121
title: VR as a training tool; label: 15
pagenum: 133
title: VR as a teaching tool; label: 16
pagenum: 141
title: VR as a design tool; label: 17
pagenum: 153
title: VR as a healing tool; label: 18
pagenum: 163
title: The world of VR business; label: 19
pagenum: 173
title: Drawbacks to VR; label: 20
pagenum: 181
title: Virtual philosophy; label: 21
pagenum: 190
title: VR's future; title: Appendixes
pagenum: 197; title: Index
pagenum: 215