3D game engine programming
By: Stefan Zerbst with Oliver Düvel.
Contributors: Düvel, Oliver.
Series: Premier Press game development books; Premier Press game development series.
Publisher: Premier Press
Published: 2004
Place of publication: Boston, MA
Language: eng
Number of pages: 860
Subjects: DirectX.; Computer games -- Programming.
Other titles: Game engine programming; Three-D game engine programming
Notes: Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.
"Thomson Course Technology PTR"--T.p. verso.
Includes index.