Computer games
Subtitle: text, narrative, and play
By: Diane Carr ... [et al.].
Contributors: Carr, Diane.
Publisher: Polity
Published: 2006
Place of publication: Cambridge; Malden, MA
Language: eng
Number of pages: 210
ISBN-13: 9780745634005; 9780745634012
Subjects: Computer games -- Social aspects
Description: "This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously."--BOOK JACKET
Notes: Includes bibliographical references (p. [197]-207) and index.
Table of contents: title: Studying computer games -- David Buckingham; title: Defining game genres -- Andrew Burn and Diane Carr; title: Games and narrative -- Diane Carr; title: Play and pleasure -- Diane Carr; title: Space, navigation and affect -- Diane Carr; title: Playing roles -- Andrew Burn; title: Reworking the text: online fandom -- Andrew Burn; title: Motivation and online gaming -- Andrew Burn and Diane Carr; title: Social play and learning -- Gareth Schott and Maria Kambouri; title: Agency in and around play -- Gareth Schott; title: Film adaptation and computer games -- Diane Carr with Diarmid Campbell and Katie Ellwood; title: Games and gender -- Diane Carr; title: Doing game analysis-- David Buckingham.