Gaming lives in the twenty-first century
Subtitle: literate connections
By: edited by Cynthia L. Selfe and Gail E. Hawisher ; associate editor, Derek Van Ittersum ; foreword by James Paul Gee.
Contributors: Selfe, Cynthia L., 1951-; Hawisher, Gail E.; Ittersum, Derek Van.
Edition: 1st ed.
Publisher: Palgrave Macmillan
Published: 2007
Place of publication: New York
Language: eng
Number of pages: 273
ISBN-13: 9781403972194; 9781403972200
Subjects: Video games -- Psychological aspects.; Video games -- Social aspects.; Computer games -- Psychological aspects.; Computer games -- Social aspects.; Learning, Psychology of.; Visual literacy.
Notes: Includes bibliographical references and index.
Table of contents: value: Foreword / James P. Gee; value: Introduction / Gail E. Hawisher and Cynthia L. Selfe; value: part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner; value: Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha; value: Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch; value: Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty; value: Interchapter I: What some girls say about gaming; value: part II: The social dimensions of gaming.  Narrative, action, and learning : the stories of Myst / Debra Journet; value: Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers; value: Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin; value: Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes; value: Interchapter II: What some 20-something players say about gaming; value: part III: Gaming and difference.  "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez; value: Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins; value: Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell; value: Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert; value: Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi; value: Interchapter III: What early gamers say about gaming; value: Afterword : the return of the player / Dmitri Williams.