Emerging research and trends in gamification
By: Harsha Gangadharbatla and Donna Z. Davis, editors
Series: Advances in multimedia and interactive technologies (AMIT) book series
Publisher: Information Science Reference
Published: 2016
Place of publication: Hershey PA
Language: eng
Number of pages: 455
ISBN-13: 9781466686519; 9781466686526
Subjects: Games; Computer games; Research
Description: "This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"--
Notes: Includes bibliographical references (pages 384-446) and index.
Table of contents: title: "A Spoonful of Game Design Makes the Work-Out More Fun" : Essential Game Design Elements for Use in Gamified Applications / William R. Upchurch, Susan M Wildermuth; title: Ambiguous Play: Towards a Broader Concept of Gamification  / Nathan Hulsey; title: Gaining Reward vs. Avoiding Loss : When does gamification stop being fun? Elements for Use in Gamified Applications / Selcen Ozturkcan; title: Development of the "Hybrid Interactive Rhetorical Engagement" (H.I.R.E.) Scale : Implications for Digital Gamification Research / Yowei Kang; title: Gamification in Market Research : Promises, Results, and Limitations / Kartik Pashupati, Pushkala Raman; title: Gamification of Human Resource Processes / Jared Z Ferrell, Jacqueline E Carpenter, E. Daly Vaughn, Nikki M. Dudley, Scott A. Goodman; title: Gamifying Employee Recruitment, Selection, Training, and Performance Management : Game-Thinking in Human Resource Management / Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus; title: Three Perspectives on Video Game Learning : Behaviorism, Cognitivism, and Constructivism / Zeynep Tanes; title: Leveling up the Classroom : A theoretical approach to education gamification / Michael D Hanus, Carlos Cruz; title: Gamification of the classroom : Potential, pitfalls, and practices / Darcy Osheim; title: A Framework for Collaboration Among Game Designers and Social Change Makers : Multiplayer Missions that Matter / Marty Kearns, Meredith Wise; title: Digital Development and International Aid : Are Games Changing the World /  Jolene Fisher; title: Gamified Self : Factors Influencing Self-Tracking Technology Acceptance / Rachelle DiGregorio, Harsha Gangadharbatla; title: Games and Quizzes in Online Journalism : Reaching Users Via Interactivity and Customization / Bartosz W. Wojdynski; title: The Gamification of Journalism / Raul Ferrer Conill, Michael Karlsson.