Beginning Java SE 6 game programming
By: Jonathan S. Harbour
Edition: 3rd ed.
Publisher: Course Technology
Published: 2011
Place of publication: Boston, MA
Language: eng
Number of pages: 369
ISBN-13: 9781435458086
Subjects: Java (Computer program language); Computer graphics; Programmierung; Computer games; Programming; Computerspiel; Java Standard Edition 6.
Notes: Includes bibliographical references and index.
Table of contents: title: Introduction; title: Part I: Java for beginners; title: Getting started with Java; title: Java programming essentials; title: Creating your first Java game; title: Part II: Java game programming; title: Vector-based graphics; title: Bitmap-based graphics; title: Simple sprites; title: Sprite animation; title: Keyboard and mouse input; title: Sound effects and music; title: Timing and the game loop; title: Part III: The galactic war project; title: Galactic war: from vectors to bitmaps; title: Galactic war: sprites and collision boxes; title: Galactic war: squashed by space rocks; title: Galactic war: entity management; title: Galactic war: finishing the game; title: Galactic war: web deployment; title: Appendix: Chapter quiz answers.