Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Publisher: Morgan Kaufmann
Published: February 2, 2005
Language: eng
Format: Hardcover
Number of pages: 672
ISBN-13: 9781558606593
Subjects: Image processing; Computers - Other Applications; Computer Graphics - Design; Computers; Computer Books: General; Programming - General; Computers / Computer Graphics / Design; Computer Graphics - Game Programming; Beeldmanipulatie.; Computer graphics; Software.; gtt
First sentence: OpenGL supports a handful of primitive types for modeling two-dimensional (2D) and three-dimensional (3D) objects: points, lines, triangles, quadrilaterals, and (convex) polygons.