Cyberpsychology
Subtitle: an introduction to human-computer interaction
By: Kent L. Norman, University of Maryland
Edition: Second edition.
Publisher: Cambridge University Press
Published: 2017
Language: eng
Number of pages: 544
ISBN-13: 9781107102545; 9781107500556
Subjects: Human-computer interaction
Description: "This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the material relates to their lives. Topics addressed include: human factors of input devices, and the basics of sensation and perception; memory and cognitive issues of users navigating their way through interfaces; communication via programming languages and natural speech interaction; cyberpathologies such as techno-stress and Internet addiction disorders; and challenges surrounding automation and artificial intelligence. This thoroughly updated second edition features new chapters on virtual reality and cybersecurity; expanded coverage of social media, mobile computing, e-learning, and video games; and end-of-chapter review questions that ensure students have mastered key objectives"--
Notes: Includes bibliographical references and index.
Table of contents: title: Part I. Fundamentals: One. Introduction: importance, implications, and historical perspectives ; Two. Fundamentals: biological and technological bases ; Three. Theoretical approaches: models and metaphors ; Four. Research: modes and methods; title: Part II. Systems: Five. Sensory-motor interfaces: input and output ; Six. Virtual environments ; Seven. Learning and memory, transfer and interference ; Eight. Thinking and problem solving ; Nine. Language and programming; title: Part III. Relationships: Ten. Individual differences: people, performance, and personality ; Eleven. Motivation, emotion, and affective computing ; Twelve. Social media and interpersonal relations ; Thirteen. Cyberpathologies and cybertherapies; title: Part IV. Applications: Fourteen. Automation and artificial intelligence ; Fifteen. Assistive technologies ; Sixteen. Video games and entertainment ; Seventeen. Technology and education ; Eighteen. Cybersecurity ; Nineteen. The future: the ultimate human-computer interface.