Building virtual reality with Unity and SteamVR
By: Jeff W. Murray
Published: 2017
Language: eng
Number of pages: 326
ISBN-13: 9781138033511; 9781138051249
Subjects: Unity (Electronic resource); Virtual reality; Video games; Steam VR; Design; Computer programs; Three-dimensional display systems
Notes: Includes bibliographical references and index.
Table of contents: title: A brief introduction to the virtual world; title: Setting up your hardware for the first time; title: Setting up a Unity project for Steam VR; title: Adding interaction; title: Building user interface for headset and game controller; title: Moving around the virtual world with the SteamVR teleportation system; title: Using the headset for aiming in a game; title: Making the most of virtual reality with audio; title: HTC Vive motion controllers; title: Using hands for input systems; title: Handling the camera rig for seated or static VR experiences; title: Virtual reality sickness; title: Hands-on, practical techniques for reducing V.R. sickness in Unity; title: Polish and optimization; title: Further possibilities and a final word.