Michael Abrash's graphics programming black book
By: Michael Abrash.
Edition: Special ed.
Publisher: Coriolis
Published: 1997
Place of publication: Albany, NY
Language: eng
Number of pages: 1342
Subjects: Microcomputers -- Programming.; Computer graphics.
Other titles: Graphics programming black book
First sentence: What was it like working with John Carmack on Quake? Like being strapped onto a rocket during takeoff-in the middle of a hurricane.
Notes: Include index.
Table of contents: title: The Best Optimizer is between Your Ears; title: A World Apart; title: Assume Nothing; title: In the Lair of the Cycle-Eaters; title: Crossing the Border; title: Looking Past Face; title: Local Optimization; title: Speeding Up C with Assembly Language; title: Hints My Readers Gave Me; title: Patient Coding, Faster Code; title: Pushing the 286 and 386; title: Pushing the 486; title: Aiming the 486; title: Boyer-Moore String Searching; title: Linked Lists and Unintended Challenges; title: There Ain't No Such Thing as the Fastest Code; title: The Game of Life; title: It's a Wonderful Life; title: Pentium: Not the Same Old Song; title: Pentium Rules; title: Unleashing the Pentium's V-pipe; title: Zenning and the Flexible Mind; title: Bones and Sinew; title: Parallel Processing with the VGA; title: VGA Data Machinery; title: VGA Write Mode 3; title: Yet Another VGA Write Mode; title: Reading VGA Memory; title: Saving Screens and Other VGA Mysteries; title: Video Est Omnis Divisa; title: Higher 256-Color Resolution on the VGA; title: Be It Resolved: 360x480; title: Yogi Bear and Eurythmics Confront VGA Colors; title: Changing Colors without Writing Pixels; title: Bresenham Is Fast, and Fast Is Good; title: The Good, theBad, and the Run-Sliced; title: Dead Cats and Lightning Lines; title: The Polygon Primeval; title: Fast Convex Polygons; title: Of Songs, Taxes, and the Simplicity of Complex Polygons; title: Those Way-Down Polygon Nomenclature Blues; title: Wu'ed in Haste; Fried, Stewed at Leisure; title: Bit-Plane Animation; title: Split Screens Save the Page-Flipped Day; title: Dog Hair and Dirty Rectangles; title: Who Was that Masked Image?; title: Mode X: 256-Color VGA Magic; title: Mode X Marks the Latch; title: Mode X 256-Color Animation; title: Adding a Dimension; title: Sneakers in Space; title: Fast 3-D Animation: Meet X-Sharp; title: Raw Speed and More; title: 3-D Shading; title: Color Modeling in 256-Color Mode; title: Pooh and the Space Station; title: 10,000 Freshly Sheared Sheep on the Screen; title: Heinlein's Crystal Ball, Spock's Brain, and the 9-Cycle Dare; title: The Idea of BSP Trees; title: Compiling BSP Trees; title: Frames of Reference; title: One Story, Two Rules, and a BSP Renderer; title: Floating-Point for Real-Time 3-D; title: Quake's Visible-Surface Determination; title: 3-D Clipping and Other Thoughts; title: Quake's Hidden-Surface Removal; title: Sorted Spans in Action; title: Quake's Lighting Model; title: Surface Caching and Quake's Triangle Models; title: Quake: A Post-Mortem and a Glimpse into the Future