Digital culture, play, and identity
Subtitle: a critical anthology of World of Warcraft research
By: Hilde Corneliussen and Jill Walker, eds.
Contributors: Corneliussen, Hilde.; Walker, Jill.
Publisher: MIT Press
Published: 2008
Place of publication: Cambridge, MA
Language: eng
ISBN-13: 9780262033701
Subjects: World of Warcraft; Computer games -- Social aspects
Notes: Includes bibliographical references and index.
Table of contents: title: Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker; title: Corporate ideology in World of Warcraft / Scott Rettberg; title: "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart; title: World of Warcraft as a playground for feminism / Hilde Corneliussen; title: The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer; title: A hollow world : World of Warcaft as spatial practice / Espen Aarseth; title: World creation and lore : World of Warcraft as rich text / Tanya Krzywinska; title: What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup; title: Quests in World of Warcraft : deferral and repetition play / Jill Walker; title: Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor; title: Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen; title: Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler; title: Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad; title: Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.