Game work
Subtitle: language, power, and computer game culture
By: Ken S. McAllister.
Series: Rhetoric, culture, and social critique
Publisher: University of Alabama Press; University Alabama Press
Published: 2004
Place of publication: Tuscaloosa, Ala
Language: eng
Number of pages: 232
Subjects: Computer games -- Social aspects; Electronic games industry; Computerkunst; Computerspelen; Populaire cultuur
Notes: Includes bibliographical references (p. [219]-226) and index.
Table of contents: title: 1. Studying the computer game complex; title: Computer games as a mass culture; title: Computer games as mass media; title: Computer games as psychophysiological force; title: Computer games as economic force; title: Computer games as instructional force; title: So, why study computer games?; title: 2. A grammar of gamework; title: Rhetoric and dialectic; title: Propositions of the gamework; title: The problematic of play; title: The grammar of gameworks: analyzing the computer game complex; title: 3. Capturing imaginations: rhetoric in the art of computer game development; title: Rhetorical functions revisited; title: Rhetoric in the discourse of game developers; title: Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales; title: 4. Making meanings out of contradictions: the work of computer game reviewing; title: Computer game reviewing online; title: Computer game reviewing in print; title: Playing up influence to influence play; title: Reviewing the meanings of the computer game complex; title: 5. The economies of black & white; title: Defining economies; title: The "purchase" of natural resources; title: The "purchase" of spiritual resources; title: The "purchase" of temporal resources; title: The work of black & white; title: Transformative locales: economic force as game work.