Transactions on Edutainment IX
By: edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis
Contributors: Cheok, Adrian David; Müller, Wolfgang; Liarokapis, Fotis; SpringerLink (Online service)
Series: Lecture Notes in Computer Science -- 7544
Publisher: Springer Berlin Heidelberg; Imprint: Springer
Published: 2013
Place of publication: Berlin, Heidelberg
Language: eng
Format: [electronic resource] /
Number of pages: 297
ISBN-13: 9783642370427
Subjects: Computers and Education; Computer science; Computers and Society; User Interfaces and Human Computer Interaction; Education; Personal Computing
Description: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Table of contents: title: The Periodic Table of Elements via an XNA-Powered Serious Game; title: Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”; title: Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation; title: An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population; title: Course Lectures as Problem-Based Learning Interventions in Virtual Worlds; title: Virtual Customers in a Multiagent Training Application; title: Game Based Early Programming Education: The More You Play, the More You Learn; title: Story Guided Virtual Environments in Educational Applications; title: Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya; title: Effects of RPG on Middle School Players’ Intrapersonal Intelligence; title: Implementation of Lushan Virtual Digital Plant Museum; title: Pedestrian Detection Based on Kernel Discriminative Sparse Representation; title: The Design and Implementation of Computer-Aided Chinese Medicated Diet System; title: Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius; title: Real-Time Rendering Framework in the Virtual Home Design System; title: Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning; title: Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking; title: A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement; title: Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study; title: A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization; title: The Boom and Bust and Boom of Educational Games.