Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
Subtitle: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, ... (Lecture Notes in Computer Science)
Contributors: Olivier Balet (Editor); Gérard Subsol (Editor); Patrice Torguet (Editor)
Edition: 1 edition
Publisher: Springer
Published: January 12, 2004
Language: eng
Format: Paperback
Number of pages: 240
ISBN-13: 9783540205357
Subjects: Virtual reality; General; Computer Books: General; Computers; Language Arts / Linguistics / Literacy; Rhetoric; Narration (Rhetoric); Information Technology; Artificial Intelligence - General; Computers / Computer Graphics / General; animated characters; animation; e-commerce; interactive narrative; interactive storytelling; lifelike characters; mixed reality; robotic actors; story authoring; Congresses
First sentence: Rapid change is typical in the electronics industry, but graphics has proven to be among the most rapid of all fields - the parallelism inherent in modern realtime graphics hardware is better-able to exploit the advantages in manufacturing that drive the famous Moore's Law.