The design of virtual environments
By: Rory Stuart.
Series: McGraw-Hill series on visual technology
Publisher: McGraw-Hill
Published: 1996
Place of publication: New York
Language: eng
Number of pages: 274
Subjects: Human-computer interaction.; Virtual reality.
Other titles: Virtual environments
Description: This breakthrough guide combines all of the information necessary to design VR systems capable of solving real-world problems. This thorough reference for engineers, researchers, and designers working in industry and the military provides a substantive, technical treatment of VR that outlines a practical and rigorous methodology for planning, testing, and design. Serious students of VR will also benefit from this in-depth examination of the subject.

Distinguishing this guide from most other books on virtual reality is the fact that it marshals relevant information from the many diverse disciplines that contribute to VR - computer science; perceptual psychology; signal processing; electrical, mechanical, human factors, and optical engineering - and shows how to draw on all of these disciplines for successful system design.
Notes: Includes bibliographical references (p. 251-260) and indexes.