GPU Pro 3
Subtitle: advanced rendering techniques
By: edited by Wolfgang Engel
Publisher: A K Peters/CRC Press
Published: 2012
Place of publication: Boca Raton, FL
Language: eng
Number of pages: 386
ISBN-13: 9781439887820
Subjects: COMPUTERS / Programming / Games; Real-time data processing; Computer graphics; Graphics processing units; COMPUTERS / Computer Graphics; Programming; Rendering (Computer graphics)
Description: "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
Notes: Includes bibliographical references.