Beginning C++ through game programming
By: Michael Dawson
Edition: 3rd ed.
Publisher: Course Technology
Published: 2011
Place of publication: Australia; Boston, MA
Language: eng
Format: [electronic resource] /
Number of pages: 432
ISBN-13: 9781435457423
Subjects: Computer games; C++ (Computer program language); Programming
Other titles: Safari books online.
Description: Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
Notes: Includes index.
Table of contents: title: Types, variables, and standard I/O : lost fortune; title: Truth, branching, and the game loop : guess my number; title: For loops, strings, and arrays : word jumble; title: The standard template library : hangman; title: Functions : mad lib; title: References : tic-tac-toe; title: Pointers : tic-tac-toe 2.0; title: Classes : critter caretaker; title: Advanced classes and dynamic memory : game lobby; title: Inheritance and polymorphism : blackjack.