3D game development with Microsoft Silverlight 3
Subtitle: beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine
By: Gastón C. Hillar
Contributors: ebrary, Inc
Series: Learn by doing : less theory, more results
Publisher: Packt Pub.; Packt Publishing
Published: 2009
Place of publication: Birmingham, U.K
Language: eng
Format: [electronic resource] :
Number of pages: 430
ISBN-13: 9781847198921; 9781847198938
Subjects: Computer games; Programming; Three-dimensional display systems; Silverlight (Electronic resource)
Description: "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page.
Notes: Includes index.

Electronic reproduction. Palo Alto, Calif. : ebrary, 2011. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.