How video game designers use math
By: by Jill Egan ; math curriculum consultant, Rhea A. Stewart.
Series: Math in the real world
Publisher: Chelsea Clubhouse; Infobase Holdings, Inc.
Published: 2010
Place of publication: New York, NY
Language: eng
ISBN-13: 9781604136036
Subjects: Computer games -- Mathematics -- Juvenile literature; Computer animation -- Mathematics -- Juvenile literature; Video games -- Mathematics -- Juvenile literature; Computer games -- Programming -- Vocational guidance -- Juvenile literature; Video games -- Design -- Vocational guidance -- Juvenile literature
Genres: Juvenile literature
Notes: Includes index.
Table of contents: title: What is video game design?; title: Designing for the audience; title: What a character!; title: Creating a scene; title: All about animation; title: Thinking about speed; title: Creating color; title: What's that sound?; title: On the level; title: 3-D design; title: Capturing motion; title: Meet Satoshi Tajiri; title: If you want to be a video game designer; title: Answer key.