3D cinema
Subtitle: optical illusions and tactile experiences
By: Miriam Ross, Senior Lecturer, Victoria University of Wellington, New Zealand
Publisher: Palgrave Macmillan
Published: 2015
Place of publication: Houndmills, Basingstoke; New York
Language: eng
Number of pages: 225
ISBN-13: 9781137378569
Subjects: History; SOCIAL SCIENCE / Media Studies; Technique; 3-D films; Cinematography; Stereoscopic Photography; Three-dimensional imaging; PERFORMING ARTS / Film & Video / History & Criticism
Description: "When Avatar (2009) became the highest grossing movie of all time, it marked a high point in 3D cinema's turbulent history. Although 3D cinema draws in box-office takings that surpass 2D cinema, it continuously emerges and disappears as a passing fad. Experiments with 3D moving-images have been with us since the birth of cinema, and it is a form of visual expression already seen by billions of twenty-first century viewers, yet there is little understanding of how 3D cinema operates as an art form. We know that it simultaneously uses depth modes to approximate our visual reality and spectacular effects that go beyond traditional perception, but we do not have an appropriate grasp of its creative function. This book examines 3D cinema's unique visual regime in order to understand the optical illusions and tactile experiences that it presents"--
Table of contents: title: Machine generated contents note:; title: List of FiguresPrefaceAcknowledgementsIntroduction: Stereoscopic Illusions1. Hyper-haptic Visuality2. 3D Cinema of Attractions3. New Realisms4. Depth and Emergence Constructions5. Arresting Forms6. Bodies in Motion7. CG AnimationConclusionBibliography.