Blender Cycles
Subtitle: lighting and rendering cookbook
By: Bernardo Iraci
Publisher: Packt Publishing
Published: 2013
Place of publication: Birmingham
Language: eng
Number of pages: 256
ISBN-13: 9781782164616; 9781782164609
Subjects: Computer animation; Computer graphics; COMPUTERS; General; Blender (Computer file)
Description: An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.
Notes: Includes index.
Table of contents: title: Preface
pagenum: 1; title: Introduction
pagenum: 5; title: Knowing Your Ingredients
pagenum: 6; title: A Look at the Hardware
pagenum: 10; label: Chapter 1
title: Key Holder and Wallet Studio Shot
pagenum: 13; title: Introduction
pagenum: 13; title: Setting up Cycles for the First Run
pagenum: 14; title: Creating a Three-Point Light Setup in Cycles Using Mesh Emitters
pagenum: 16; title: Learning Environment Lighting
pagenum: 21; title: Using the Glossy Shader to Create a Clean Metal Material
pagenum: 24; title: Adding Realism to the Keys with a Bump Texture
pagenum: 26; title: Creating a Rubber Shader for the Key Holder
pagenum: 28; title: Adding Color to the Key Holder
pagenum: 30; title: Creating a Leather Material for the Wallet
pagenum: 33; title: Using the Cycles Camera's Depth of Field
pagenum: 36; title: Setting the Cycles Render Parameters
pagenum: 38; label: Chapter 2
title: Creating Different Glass Materials in Cycles
pagenum: 43; title: Introduction
pagenum: 44; title: Creating a Simple Glass Shader
pagenum: 44; title: Creating a Glass Full of Water
pagenum: 47; title: Using Default Cycles Caustics
pagenum: 49; title: Creating Custom Fake Caustics
pagenum: 50; title: Creating a Custom and More Versatile Glass Shader
pagenum: 54; title: Creating More Complex Glass Materials
pagenum: 56; title: Obtaining a Dispersion Effect
pagenum: 59; title: Creating an Absorption Glass Shader
pagenum: 62; label: Chapter 3
title: Creating an Interior Scene
pagenum: 69; title: Introduction
pagenum: 69; title: Creating Fake Portals to Decrease the Noise in the Scene
pagenum: 70; title: Creating a Parquet Material
pagenum: 74; title: Creating Materials for the Plant in the Scene
pagenum: 76; title: Creating a Different Kind of Leather
pagenum: 80; title: Creating the Materials for the Lamp
pagenum: 83; title: Creating a Carpet Using Hair Particles
pagenum: 86; title: Setting up Night Lighting
pagenum: 90; title: Using IES Files in Cycles
pagenum: 94; label: Chapter 4
title: Creating an Exterior Scene
pagenum: 97; title: Introduction
pagenum: 98; title: Setting up the Lighting with an External Plugin
pagenum: 98; title: Creating the Road Material
pagenum: 102; title: Creating the Grass Material
pagenum: 105; title: Texturing the Tree Trunk and Creating Realistic Leaves
pagenum: 109; title: Adding Flowers to the Scene
pagenum: 114; title: Creating the Wood Material for the Table and the Fence
pagenum: 117; title: Giving Final Touches to the Image Using Render Passes
pagenum: 121; label: Chapter 5
title: Creating a Cartoonish Scene
pagenum: 129; title: Introduction
pagenum: 129; title: Setting up the Environment and Lighting
pagenum: 130; title: Creating Skin, Teeth, and Other Body Parts
pagenum: 137; title: Creating the Hair Material
pagenum: 145; title: Creating the Dress Material
pagenum: 148; title: Compositing the Scene
pagenum: 156; label: Chapter 6
title: Creating a Joy Movie Scene
pagenum: 161; title: Introduction
pagenum: 161; title: Setting up the Lighting
pagenum: 162; title: Creating a Realistic Plastic Material for the Characters
pagenum: 165; title: Creating the Environment
pagenum: 170; title: Achieving a Movie Look Using the Compositor
pagenum: 175; label: Chapter 7
title: Car Rendering in Cycles
pagenum: 181; title: Introduction
pagenum: 181; title: Setting up the Lighting
pagenum: 182; title: Creating the Car Paint Material
pagenum: 183; title: Creating the Material for the Tyres and the Rims
pagenum: 186; title: Creating the Material for Headlights and Other Details
pagenum: 189; title: Compositing the Scene
pagenum: 195; label: Chapter 8
title: Creating a Car Animation
pagenum: 199; title: Introduction
pagenum: 199; title: Setting up the Lighting
pagenum: 200; title: Creating a Car Paint Material
pagenum: 202; title: Creating the Materials for the Exterior Environment
pagenum: 209; title: Setting up the Scene for the Animation
pagenum: 217; title: Compositing the Scene
pagenum: 220; label: Chapter 9
title: Creating an Iceberg Scene
pagenum: 227; title: Introduction
pagenum: 227; title: Creating the Ice and Snow Materials
pagenum: 228; title: Creating the Sea Material in Cycles
pagenum: 234; title: Compositing the Scene
pagenum: 238; label: Chapter 10
title: Creating Food Materials in Cycles
pagenum: 241; title: Introduction
pagenum: 241; title: Creating Grapes in Cycles
pagenum: 242; title: Creating Parmigiano Cheese
pagenum: 244; title: Creating Bread
pagenum: 248; title: Learning the Branched Path Tracing Render
pagenum: 252; title: Index
pagenum: 255