Ultimate game programming with DirectX
By: Allen Sherrod
Edition: 2nd ed.
Publisher: Charles River Media/Course Technology; Charles River Media; Course Technology Cengage Learning
Published: 2009
Place of publication: Boston, Mass
Language: eng
Format: [electronic resource] /
Number of pages: 474
ISBN-13: 9781584506201; 9781584505594
Subjects: Computer games; Programming; DirectX; Computer games / Programming
Description: "Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths, advanced lighting and shadows, various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description p.
Notes: Includes bibliographical references (p. 459) and index.

Description based on print version record.