Game Design: Secrets of the Sages
Edition: Fourth Edition
Publisher: Pearson Education
Published: 2002, October 7
Language: eng
Format: Paperback
Number of pages: 589
Description: This book was bundled with the CD-ROM "Game Programming Starter Kit 6.0" and shares its item numbers, it is updated with information on the program that accompanied the book as well as new 'Forward', new art work, and revised throughout. While other editions list this book as "Edited by Marc Saltzman", this version does have an 'About the Author' section with that being the only credited version of his name in this book. There are excerpts from 160 interviews, done by the author/editor and a introduction 'Forward' by Nolan Bushnell. There is also 86 biographies.
Table of contents: title: viii
label: Forward. By Nolan Bushnell; title: 1
label: Introduction. So, You Wanna Make Games for a Living, Huh?; label: Part I. Pre-Production; title: 3
label: Chapter 1. Game Genres and Playing Perspectives; title: 3
label: Game Genres; title: 3
label: Action; title: 3
label: Strategy; title: 4
label: Adventure; title: 4
label: Role-Playing [RPGs]; title: 5
label: Sports; title: 5
label: Simulations or Sims; title: 6
label: Puzzle or "Classic" Games; title: 7
label: Playing Perspectives; title: 7
label: First-Person Perspective; title: 7
label: Third-Person Prespective; title: 9
label: Top-Down Perspective; title: 9
label: Isometric; title: 9
label: Flat, Side-View; title: 10
label: Text-Based Games; title: 11
label: Chapter 2. General Game Design: Action/Arcade Games; title: 11
label: Jason RUbin, Naughty Dog; title: 12
label: Shinji Mikami, Capcom; title: 14
label: Brendan Mcnamara, Sony Computer Entertainment Europe/Team Soho; title: 16
label: Yu Suzuki, Sega; title: 18
label: Hironobu Sakaguchi, Square, Ltd.; title: 19
label: Chris Cross, Electronic Arts Los Angeles [EALA]; title: 22
label: American Mcgee, Carbon6 Entertainment; title: 24
label: Cliff Bleszinski, Epic Games; title: 26
label: David Jafe, Sony Computer Entertainment america; title: 30
label: Hideo Kojima, Konami; title: 30
label: Lorne Lanning, Oddworld Inhabitants; title: 33
label: Gabe Newell, Valve Software; title: 34
label: George Broussard, 3D Realms; title: 35
label: Scott Miller, 3D Realms; title: 37
label: Reid Schneider and Pierre Rivest, Ubi Entertainment; title: 38
label: David Perry, Shiny entertainment; title: 41
label: Minh Le, Valve Software; title: 42
label: Mathieu Ferland, Ubi Soft; title: 45
label: Mike McCoy, Ubi Soft; title: 48
label: David dienstbier, Acclaim; title: 50
label: Randy Smith, Ion Storm Austin; title: 51
label: Erin Roberts, Digital Anvil; title: 52
label: Denny Thorley, Day 1 Studios; title: 55
label: Chapter 3. General Game Design: Strategy Games; title: 55
label: Sid Meier, Firaxis; title: 56
label: Bill Roper, Blizzard North; title: 56
label: Persistence of Vision; title: 56
label: Letting Go; title: 57
label: Taking Time for Tools; title: 59
label: Brian Reynolds, Big Huge Games; title: 60
label: Bruce C. Shelley, Ensemble Studios; title: 63
label: Peter Molyneux, Lionhead Studios; title: 64
label: Alex Garden, Relic Entertainment; title: 65
label: Louis Castle, Westwood Studios; title: 66
label: Chris Sawyer, Freelance; title: 68
label: Rick Goodman, Stainless Steel Studios; title: 69
label: Phil Steimeyer, Poptop Software; title: 70
label: Ed Del Castillo, Liquid Entertainment; title: 73
label: Chapter 4. General Game Design: Sports, Simulations, Adventure Games, and Puzzles; title: 73
label: Sports Games; title: 73
label: Kevin Wilkinson, EA Sports; title: 76
label: Mark Dickenson, The 3DO Company; title: 77
label: Jeremy Strauser, EA Sports; title: 78
label: Steven Chiang, EA Sports; title: 79
label: Mike Olsen, EA Sports; title: 81
label: Steven Rechtschaffner, Electronic Arts Canada; title: 82
label: Dave Davis, Electronic Arts; title: 85
label: Kenji Kanno, Hitmaker Studios/Sega; title: 87
label: Will Wright, Maxis Software; title: 89
label: Bruce Williams, Microsoft; title: 90
label: Steve Hunt, Rage; title: 91
label: Fred Markus, Angel Studios; title: 92
label: Ed Martin, Electronic Arts; title: 95
label: Adventure Games; title: 95
label: Tim Schafer, Double Fine Productions; title: 97
label: Denis Dyack, Silicon Knights; title: 99
label: Phil Saunders, Presto Studios; title: 100
label: Ragnar Tørnquist, Funcom; title: 103
label: Ron Gilbert, Hulabee Entertainment; title: 104
label: Puzzle Games; title: 104
label: Harry Gottlieb; title: 105
label: Alexey Pajitnov; title: 107
label: Toshihiro Nagoshi, Amusement Vision/Sega; title: 109
label: Chapter 5. General Game Design: Role-Playing Games (RPGs) and Persistent Online Worlds; title: 109
label: Role-Playing Games; title: 109
label: Bill Roper, Blizzard Entertainment; title: 112
label: Matt Householder, Blizzard North; title: 113
label: Tim Cain, Troika Games; title: 115
label: Chris Taylor, Gas Powered Games; title: 118
label: Todd Howard, Bethesda Softworks; title: 119
label: Warren Spector, Ion Storm Austin; title: 121
label: Ray Muzyka and Greg Zeschuk, BioWare; title: 127
label: Harvey Smith, Ion Storm Austin; title: 127
label: Massively-Multiplayer Games; title: 127
label: Brad McQuaid, Sony Online Entertainment; title: 131
label: Richard "Lord British" Garriott, NCsoft; title: 132
label: Michael Waite, Electronic Arts; title: 136
label: Will Wright, Maxis Software; title: 136
label: Gordon Walton, Maxis Software; title: 138
label: Craig Alexander, Westwood Studios; title: 140
label: Shane Dabiri, Blizzard Entertainment; title: 143
label: Chapter 6. Creating Characters, Storyboarding, and Design Documents; title: 144
label: Shigeru Miyamoto, Nintendo; title: 145
label: Lorne Lanning, Oddworld Inhabitants; title: 148
label: Tsunekazu Ishihara, Pokémon Co.; title: 149
label: Toshihro Nagoshi, Amusement Vision/Sega; title: 150
label: David Perry, Shiny Entertainment; title: 152
label: George Broussard, 3D Realms; title: 155
label: Scott Miller, 3D Realms; title: 155
label: Jason Rubin, Naughty Dog; title: 157
label: Toby Gard, Confounding Factor; title: 159
label: Yuji Naka, Sega; title: 159
label: Yu Suzuki, Sega; title: 160
label: Hideo Kojima, Konami; title: 161
label: Michel Ancel, Ubi Soft Entertainment; title: 162
label: Tim Schafer, Double Fine Productions; title: 163
label: Gabe Newell, Valve Software; title: 163
label: Alex Garden, Relic Entertainment; title: 163
label: Bruce C. Shelley, Ensemble Studios; title: 164
label: Noah Falstein, The Inspiracy; title: 167
label: Phil Steinmeyer, Poptop Software; title: 167
label: Phil Saunders, Presto Studios; title: 167
label: Ragnar Tørnquist, Funcom; title: 169
label: Ron Gilbert, Hulabee Entertainment; title: 170
label: Daniel Greenberg, Freelance; title: 173
label: Bill Roper, Blizzard Entertainment; title: 174
label: Matt Householder, Blizzard North; title: 174
label: Chris Taylor, Gas Powered Games; title: 175
label: Warren Spector, Ion Storm Austin; title: 176
label: American Mcgee, Carbon6 Entertainment; title: 179
label: Chapter 7. Master Design Document Template; title: 191
label: Chapter 8. Level Design; title: 191
label: Paul Jaquays, Ensemble Studios; title: 193
label: Paul Jaquays' 26 Level Design Tips; title: 195
label: Paul's Advice on Game Design; title: 196
label: Tim Willits, ID Software; title: 197
label: Single-Player Levels; title: 199
label: Deathmatch Levels; title: 200
label: "Capture the Flag" Games"; title: 202
label: Richard "Levelord" Gray, Ritual Entertainment; title: 204
label: Cliff Bleszinski, Epic Games; title: 208
label: Peter Hirschmann, Electronic Arts; title: 212
label: Chris Foster, Raven Software; title: 212
label: Michael Raymond-July, Raven Software; title: 214
label: Jeff Lane, Valve Software; title: 215
label: Stevie Case, Monkeystone Games; title: 219
label: Chapter 9. Puzzle Design; title: 220
label: Lorne Lanning, Oddworld Inhabitants; title: 221
label: George Broussard, 3D Realms; title: 222
label: Tim Schafer, Double Fine Productions; title: 222
label: Phil Saunders,Presto Studios; title: 224
label: Ragnar Tørnquist, Funcom; title: 224
label: Gabe Newell, Valve Software; title: 225
label: Michael Raymond-July, Raven Software; title: 225
label: Chris Foster, Raven Software; title: 227
label: Chapter 10. Mission Design; title: 228
label: Greg Street, Ensemble Studios; title: 231
label: Rob Pardo, Blizzard Entertainment; title: 234
label: James SchmalZ, Digital Extremes; title: 234
label: Louis Castle, Westwood Studios; title: 235
label: Fred Markus, Angel Studios; title: 235
label: Harvey Smith, Ion Storm Austin; title: 237
label: Randy Smith, Ion Storm Austin; title: 238
label: Peter Hirschmann, Electronic Arts; label: Part II. Production; title: 241
label: Chapter 11. Programming Theory; title: 241
label: Alan Lawrance, Volition; title: 245
label: John Slagel, Volition; title: 249
label: Tim Sweeney, Epic Games; title: 252
label: Sid Meier, Firaxis Games; title: 253
label: Shigeru Miyamoto, Nintendo; title: 253
label: Don Hopkins, Freelance; title: 257
label: Bartosz kijanka, Gas Powered Games; title: 261
label: Stephen White, Naughty Dog; title: 263
label: Catherine Roy and Éric Allard, Ubi Soft Entertainment; title: 265
label: Brian Reynolds, Big Huge Games; title: 266
label: David Wu, Pseudo Interactive; title: 268
label: Peter Molyneux, Lionhead Studios; title: 269
label: Louis Castle, Westwood Studios; title: 269
label: Greg Thomas, Sega of America/Visual Concepts; title: 270
label: Steve Hunt, Rage; title: 272
label: James Schmalz, Digital Extremes; title: 274
label: Doug Church, Freelance; title: 276
label: John Scott, Raven Software; title: 277
label: Michael Raymond-July, Raven Software; title: 278
label: Ed Magnin, Magnin & Associates; title: 280
label: Richard Vanner, Dark Basic Software, Ltd.; title: 287
label: Chapter 12. Artificial Intelligence (AI); title: 287
label: Brian Reynolds, Big Huge Games; title: 287
label: The Interative Design Process; title: 288
label: Start Simple; title: 288
label: Double or Splitting Your Values; title: 288
label: Sid Meier, Firaxis Games; title: 290
label: Bruce C. Shelly, Ensemble Studios; title: 291
label: Chris Sawyer, Freelance; title: 292
label: Will Wright, Maxis Software; title: 292
label: Warren Spector, Ion Storm Austin; title: 292
label: David Wu, Pseudo Interactive; title: 293
label: Steve Hunt, Rage Software; title: 294
label: Alan Lawrance, Volition; title: 295
label: Don Hopkins, Freelance; title: 295
label: John Scott, Raven Software; title: 296
label: Richard Evans, Lionhead Studios; title: 299
label: Chapter 13. Game Art and Animation; title: 299
label: Ian Lloyd, Electronic Arts; title: 304
label: Rodney Alan Greenblat, Freelance; title: 306
label: John Miles, Electronic Arts UK; title: 309
label: Mark Gibbons, Sony Computer Entertainment Europe, Cambridge Studio; title: 314
label: Richard Kriegler, Westwood Studios; title: 316
label: Takiyoshi Sato, Konami; title: 318
label: Lee Petty, Circus Freak Studios; title: 325
label: Tetsuya Nomura, Square, Ltd.; title: 327
label: Don Hopkins, Freelance; title: 328
label: Kevin Cloud, ID Software; title: 331
label: Reid Schneider and Pierre Rivest, Ubi Soft Entertainment; title: 332
label: Catherine Roy, Ubi Soft Entertainment; title: 334
label: Greg Thomas, Sega of America; title: 335
label: Todd Howard, Bethesda Softworks; title: 336
label: Emmanuel Valdez, Midway Entertainment; title: 336
label: Communication; title: 336
label: Attention to Detail; title: 336
label: know When to Say When; title: 338
label: Rick Stringfellow, EA Sports; title: 342
label: Dan Michelson, Electronic Arts; title: 344
label: Don Bluth, Don Bluth Films; title: 349
label: Chapter 14. The All-Important User Interface (UI) and Game Control; title: 350
label: Steve Rechtshaffner, Electronic Arts; title: 351
label: Lorne Lnning, Oddworld Inhabitants; title: 351
label: Shigeru Miyamoto, Nintendo; title: 353
label: James Schmalz, Digital Extremes; title: 353
label: George broussard, 3D Realms; title: 354
label: Pierre Rivest, Ubi Soft Entertainment; title: 354
label: Catherine Roy, Ubi Soft Entertainment; title: 354
label: Sid meier, Firaxis Games; title: 355
label: Bruce C. Shelley, Ensemble Studios; title: 355
label: Don Hopkins, Freelance; title: 360
label: Mark Dickenson, The 3DO Company; title: 361
label: Steve Hunt, Rage; title: 361
label: Phil Saunders, Presto Studios; title: 362
label: Tim Cain, Troika Games; title: 362
label: Matt Householder, Blizzard Entertainment; title: 362
label: Richard "Lord British" garriott, NCsoft; title: 364
label: Michael Waite, Electronic Arts; title: 364
label: David Wu, Pseudo Interactive; title: 365
label: Todd Howard, Bethesda Softworks; title: 367
label: Chapter 15. Sound Engineering; title: 367
label: Matthew Lee Johnston, Microsoft; title: 372
label: Marty O'Donnell, Total Audio/Bungie Studios/Microsoft; title: 375
label: Erik Kraber and Jack Grillo, Electronic Arts Los Angeles; title: 378
label: Tommy Tallarico, Tommy Tallarico Studios; title: 379
label: Clint Bajakian, The Sound Department; title: 382
label: George "The Fat Man" Sanger, Fat Man Music; title: 387
label: Chapter 16. Music and Games; title: 387
label: Tommy Tallarico, Tommy Tallarico Studios; title: 392
label: George "The Fat Man" Sanger, Fat Man Music; title: 392
label: Chance Thomas, Hugesound Network; title: 395
label: Jeff Kliment, LucasArts; label: Part III. Post-Production; title: 397
label: Chapter 17. Proper Game Testing; title: 398
label: Bill Roper, Blizzard Entertainment; title: 399
label: Matt Householder, Blizzard North; title: 400
label: Chris Taylor, Gas Powered Games; title: 400
label: David Dienstbier, Acclaim; title: 400
label: David Jaffe, Sony Computer Entertainment America; title: 401
label: Steven Rechtschaffner, Electronic Arts Canada; title: 401
label: Bruce Williams, Microsoft; title: 402
label: Todd Howard, ethesda Softworks; title: 402
label: Warren Spector, Ion Storm Austin; title: 403
label: Harvey Smith, Ion Storm Austin; title: 404
label: Randy Smith, Ion Storm Austin; title: 404
label: Brad Mcquaid, Verant Interactive; title: 405
label: Richard "Lord British" Garriott, NCsoft; title: 406
label: Sid Meier, Firaxis Games; title: 406
label: Eric Tremblay, Ubi Soft Entertainmeent; title: 408
label: Harry Gottlieb, Jellyvision; title: 411
label: Chapter 18. Technical Support and Customer Service; title: 411
label: Robert Riley Jr., THQ; title: 413
label: Mark Linn, Interplay; title: 414
label: A Good Database; title: 414
label: Proper Training; title: 414
label: Be a Good Listener; title: 415
label: Ernest McCay, 3DO; title: 419
label: Chapter 19. Public Relations and Marketing; title: 420
label: Public Relations; title: 420
label: Tammy Schachter, Konami of America; title: 423
label: Jeffrey Castaneda, Rockstar Games; title: 427
label: Jeane Wong, Electronic Arts [EA]; title: 429
label: Tom Sarris, LucasArts; title: 430
label: Chris Olmstead/Harris International; title: 433
label: Mike Rubinelli, THQ; title: 433
label: Marketing; title: 433
label: Mary Bihr, LucasArts; title: 434
label: Peter Dille, VP Marketing, THQ; title: 437
label: Mike Fischer, Sega; title: 439
label: Jason Enos, Konami; title: 441
label: Jay Miller, ZIOSoft; label: Part IV. How to Make It Happen; title: 443
label: Chapter 20. Doing It Yourself and the Shareware Revolution; title: 443
label: Howard Tomlinson, Astraware; title: 446
label: Chris Kantrowitz, 7ate9; title: 449
label: John Romero, Monkeystone; title: 451
label: Bill Bales, Friendly Software; title: 454
label: Ian Wall, Beermat Software; title: 457
label: Shawnee Sequeira, Small Rockets; title: 461
label: Steve moraff, Moraffware; title: 462
label: thomas Warfield, Goodsol Development; title: 464
label: A Final Word; title: 465
label: Chapter 21. Breaking Into the Industry; title: 466
label: Joel Jewett, Neversoft Entertainment; title: 468
label: Paul Jaquays, Ensemble Studios; title: 469
label: Bill Roper, Blizzard North; title: 470
label: Tim Willits, ID Software; title: 470
label: Erin Roberts, Digital Anvil; title: 471
label: Chris Taylor, Gas Powered Games; title: 471
label: Chris Cross, Electronic Arts Los Angeles; title: 472
label: American mcGee, Carbon6 Entertainment; title: 472
label: Cliff Bleszinksi, Epic Games; title: 473
label: Denny Thorley, Day 1 Studios; title: 473
label: Dave Davis, Electronic Arts; title: 474
label: Michael Rubinell, THQ; title: 476
label: Brendan McNamara, Sony Computer Entertainment Europe [SCEE]; title: 477
label: George Broussard, 3D Realms; title: 477
label: Ed Martin, Electronic Arts; title: 477
label: Lorne Lanning, Oddworld Inhabitants; title: 478
label: David Dienstbier, Acclaim; title: 479
label: Mike McCoy, Ubi Soft Entertainment; title: 479
label: Alex Garden, Relic Entertainment; title: 481
label: David Jaffe, Sony Computer Entertainment America; title: 481
label: Craig Alexander, Westwood Studios; title: 482
label: David Perry, Shiny Entertainment; title: 483
label: Scott Miller, 3D Realms; title: 483
label: Peter Hirschmann, Electronic Arts; title: 484
label: Sid meier, Firaxis Games; title: 484
label: Brian Reynolds, Big Huge Games; title: 485
label: Bruce C. Shelley, Ensemble Studios; title: 485
label: Peter Molyneux, Lionhead Studios; title: 485
label: Phil Steinmeyer, Poptop Software; title: 486
label: Tim Schafer, Double Fine Productions; title: 486
label: Phil Saunders, Presto Studios; title: 487
label: Harry Gottlieb, Jellyvision; title: 487
label: matt Householder, Blizzard North; title: 487
label: Warren Spector, Ion Storm Austin; title: 488
label: Ed Del Castillo, Liquid Entertainment; title: 488
label: Todd Howard, Bethesda Softworks; title: 488
label: Stevie Case, monkeystone Games; title: 489
label: Minh Le, Valve Software; title: 489
label: Kevin Bachus, Capital Entertainment Group; title: 493
label: Chapter 22. Game Agents and Headhunters; title: 493
label: Melanie Cambron; title: 496
label: Jeff Brunner, Representing Entertainers & Developers [R.E.D.]; title: 499
label: Marc Mencher, Virtual Search; title: 503
label: Pat Bigley, Prime Candidate; title: 505
label: Chapter 23. Design Schools and Courses; title: 505
label: Digipen Institute of Technology; title: 507
label: Full Sail; title: 507
label: Other Schools and Courses to Consider; title: 509
label: Chapter 24. Game Design Resources on the Internet; title: 509
label: Gamasutra; title: 513
label: Key Sites; title: 515
label: Essential Gaming E-Zines and Other Game Development Sites; title: 517
label: Chapter 25. Key Conventions, Organizations, and Awards; title: 517
label: Conventions and Trade Shows; title: 517
label: Electronic Entertainment Expo [E3]; title: 518
label: Game Developers Conference [GDC]; title: 518
label: Independant Games Festival; title: 518
label: D.I.C.E. Summit; title: 518
label: Electronic Consumer Trade Show [ECTS]; title: 518
label: Milia; title: 519
label: Siggraph; title: 519
label: Gen Con; title: 519
label: Comdex, International CES, MacWorld Expo, toy Fairs; title: 519
label: Organizations; title: 522
label: Other Organizations; title: 525
label: Appendix. Biographies; title: 559
label: Index