The organisation of transactions
Subtitle: studying supply networks using gaming simulation
By: Sebastiaan Meijer
Series: International chains and networks series -- v. 6; International chains and networks series -- v. 6.
Publisher: Wageningen Academic Publishers
Published: 2009
Place of publication: Wageningen, The Netherlands
Language: eng
Number of pages: 205
ISBN-13: 9789086866595; 9789086861026
Subjects: Business logistics; Simulation games; Planspiel; Versorgung; Weltmarkt; Wertschöpfungskette; Lebensmittelhandel; Supply Chain Management; Business Network; Neue Institutionenökonomik
Other titles: Organization of transactions
Description: The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people who know each other and have business relationships, using the so-called network mode of organisation. These traders may be loyal to one another and consider the role of social variables like trust, embeddedness and culture in their choices. This balance between network and market modes of organisation is not yet fully understood and is addressed in this book. This book uses a new research method that is ideally suited to study complex supply networks with all of its different traders. Gaming simulation is an established method for training and policy evaluation, but its application as a both quantitative and qualitative research method.
Notes: "The globalisation of supply chains and networks causes traders from all over the world to make transactions with each other. Many transactions are made in world markets where the price is the way in which supply and demand are brought together. Other transactions, however, are made between people who know each other and have business relationships, using the so-called network mode of organisation. These traders may be loyal to one another and consider the role of social variables like trust, embeddedness and culture in their choices. The balance between network and market modes of organisation is not yet fully understood and is addressed in this book. This book uses a new research method that is ideally suited to study complex supply networks with all of its different traders. Gaming simulation is an established method for training and policy evaluation, but its application as a both quantitative and qualitative research method is relatively new. Two gaming simulations, call the Trust and Tracing Game (to study trust and cheating) and the Mango Chain Game (to study bargaining power and revenue distribution) are applied to show empirical results of a generic supply network trading products with a hidden quality attribute and the mango supply network from Costa Rica."--Back cover.

Ph. D. Wageningen Universiteit 2009

Includes bibliographical references (pages 173-181).
Table of contents: title: ""Preface and acknowledgements""; ""Table of contents""; ""List of tables""; ""Table 2.1. Relationship between Grounded Theory, Duke and Geurts (2004) and this book.""; ""Table 2.2. Strengths and weaknesses of research methods in common in supply chain and network studies.""; ""Table 4.1. Typical appearance of transaction costs in three modes of organisation.""; ""Table 5.1. Points per envelope for consumers.""; ""Table 5.2. Overview of the gaming simulation sessions.""; ""Table 5.3. Load of experimental sessions (P=producer, M=middleman, R=retailer, C=consumer).""; title: ""Table 5.4. Situation of experimental sessions.""""Table 5.5. Operationalisation of variables for the Trust and Tracing Game (P=producer, M=middleman, R=retailer, C=consumer).""; ""Table 5.6. Wilcoxon Signed Ranks Test for selectiveness score (producers).""; ""Table 5.7. Wilcoxon Signed Ranks Test for selectiveness score (consumers).""; ""Table 5.8. Coefficientsa, b of the number of points earned by consumers, sample 2, 3 and 4.""; ""Table 5.9. Coefficients of the amount of money earned by traders, sample 2, 3 and 4.""; ""Table 5.10. Various correlations for traders, sample 2, 3 and 4.""; title: ""Table 5.11. Correlation between stated trust and number of traces for different roles.""""Table 5.12. Correlation between stated trust and stated existence of a preferred business partner.""; ""Table 5.13. Correlation between number of traces and the number of cheated envelopes of a particular actor.""; ""Table 5.14. Wilcoxon Signed Ranks test for cheating detection (Ranks).""; ""Table 5.15. Matrix of elements of the Trust and Tracing Game and criteria for validity.""; ""Table 6.1. Experimental session setup (load).""; ""Table 6.2. Experimental session setup (situation).""; title: ""Table 6.3. Descriptive statistics of the agency attributes.""""Table 6.4. Relationship between risk perception and the risk experiment.""; ""Table 6.5. Distribution of the problems faced by the participant of the sessions.""; ""Table 6.6. Determinants of bargaining power.""; ""Table 6.7. Determinant of the buyerâ€?s revenue (N=82).""; ""Table 6.8. Determinants of the sellerâ€?s revenue (N=82).""; ""Table 6.9. Matrix of elements of the Mango Chain Game and criteria for validity.""; ""Table 7.1. Methodological comparison TTG and MCG.""; title: ""Table A1. Statistics of simulated games with varying values of trust update. Positive trust update=negative trust update strategy neutral; initial trust 0,5; initial and minimal honesty 1.0; confidence 0.95.""; ""Table A2. Statistics of simulated games with varying values of initial trust and honesty for different negotiation strategies. Minimal honesty=initial honesty; positive trust update=0.3, negative trust update=1.0; confidence=0.95. Tables 5, 6, and 7 present aggregated views of the data.""