Video game writing
Subtitle: from macro to micro
By: Maurice Suckling, Marek Walton
Contributors: Walton, Marek
Publisher: Mercury Learning and Information
Published: 2012
Place of publication: Dulles, Va
Language: eng
Number of pages: 388
ISBN-13: 9781936420155
Subjects: Authorship; Video games; Vocational guidance
Notes: Includes bibliographical references and index.
Table of contents: title: pt. I. Games writing in context. A brief history of game stories; title: pt. II. What do game writers do? and how do they do it? Decoding and devising the brief; title: NDAs & contracts; title: Collaboration : team us; title: Narrative design; title: Outlines & treatments; title: Character documents; title: Environmental storytelling; title: Writing scripts; title: Editing; title: Consultancy; title: Adaptations : turning other things into games; title: Other roles of the games writer; title: pt. III. Beyond the basics. Why have stories at all?; title: What is plot and how does it work?; title: Other resources for writers : more than movies; title: Marrying design and story : Driver 76 case study; title: Storyloading; title: Shifting agency; title: Time gates and act stimulants; title: Aristotle, games writing, and games; title: Choice or enlightenment?; title: The future of games writing; title: pt. IV. What's it like being a games writer? What's it like being a games writer?; title: Appendix A: Rating systems; title: Appendix B: Sample non-disclosure agreement; title: Appendix C: Sample writing services contract; title: Appendix D: Selected exercise solutions (Chapters 9 and 10).