Gaming As Culture
Subtitle: Essays on Reality, Identity And Experience in Fantasy Games
Contributors: J. Patrick Williams (Editor); Sean Q. Hendricks (Editor); W. Keith Winkler (Editor)
Edition: 1 edition
Publisher: McFarland & Company
Published: March 21, 2006
Language: eng
Format: Paperback
Number of pages: 224
ISBN-13: 9780786424368
Subjects: Computer games; Popular culture; Social Science; Leisure; Cultural And Social Anthropology; Sociology; Pop Arts / Pop Culture; Role playing; USA; Popular Culture - General; Role Playing & Fantasy - General; Anthropology - Cultural; Social aspects; Fantasy Games
Description: "This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.