Dungeons and dreamers
Subtitle: the rise of computer game culture : from geek to chic
By: Brad King and John Borland.
Contributors: Borland, John
Publisher: McGraw-Hill/Osborne
Published: 2003
Place of publication: Emeryville, Calif
Language: eng
Number of pages: 273
Subjects: Computer games.; Subculture.
Other titles: Rise of computer game culture
Description: "Former Wired correspondent Brad King and CNET writer John Borland take you on an all-access tour of the world of PC gamers. Learn why violence seems to be inherent in comuter gaming, why the medium attracts mostley men, and why the violence sometimes spills over into reality, as it did at Columbine. Explore how the face of the average gamer is changing with deathwatch teams such as PMS - Psycho Men Slayers - the first all-female Quake clan, as well as the women who use Quake templates to create online sex parlors. Go inside the increasingly popular LAN parties where gamers spend sleepless weekends in the dark glued to glowing monitors, as well as internet gaming parlors - also called PC Bangs - that are sprouting like mushrooms along the West Coast. Visit the EverQuest Fan Fairies where role-playing gamers come full circle and actually meet in person." -BOOK JACKET
Notes: Includes bibliographical references (p. 258-263) and index.
Table of contents: title: Part I. The rise of digital gaming.  Together; title: Machines at play; title: Building community, building business; title: Brave new worlds; title: Part II. Networked gaming age.  Log on, shoot down; title: Homebrewed gamers; title: Losing the game; title: Part III. The era of gamers. Gamers, interrupted; title: Unleashed; title: Herding gamers.