Kinematics/detection model for a naval seminar game
By: Haim Eldor
Contributors: Naval Postgraduate School (U.S.). Dept. of Operations Research
Publisher: Naval Postgraduate School; Available from National Technical Information Service
Published: 1986
Place of publication: Monterey, Calif; Springfield, Va
Language: eng
Number of pages: 114
Subjects: COMPUTERIZED SIMULATION; WAR GAMES; NAVAL WARFARE
Other titles: NPS-55-86-020.
Description: A computer program is described which is intended to provide real- time support for      umpires conducting two-sided seminar wargames. The program is designed to operate      on a microcomputer. The game is assumed to take place between players at the Battle      Force or Fleet Commander level. The commander controls the movements and      operations of battle groups, and in some cases task forces, at the theatre level. The      group in each case will be those of the highest possible level that still maintains the      unique detection capabilities of the individual group. The groups are represented either      by a collection of point units (say a carrier escorted by several other platforms), or by      an area (circular or rectangular) patrolled and/or screened by any type of platforms      (submarines, aircraft, etc.). The whole group moves on its track as one unit. The model      presented performs the following analyses: a) plans the tracks for all groups according      to the players specifications; b) controls the timing for status changes: courses, speeds,      EMCON plans, etc.; and c) investigates possible detection opportunities among all      groups by checking intersections among all relevant opposing 'area groups' and/or      ranges to the opponents detection systems.
Notes: Title from cover.

"NPS-55-86-020."

"October 1986."

AD A175 791.

Includes bibliographical references (p. 113)

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