Learning iPhone game programming
Subtitle: a hands-on guide to building your first iPhone game
By: Mike Daley
Publisher: Addison-Wesley
Published: 2010
Place of publication: Upper Saddle River, NJ
Language: eng
ISBN-13: 9780321699428
Notes: Includes bibliographical references and index.
Table of contents: title: Game design; title: The three ts : terminology, technology, and tools; title: The journey begins; title: The game loop; title: Image rendering; title: Sprite sheets; title: Animation; title: Bitmap fonts; title: Tile maps; title: The particle emitter; title: Sound; title: User input; title: The game interface; title: Game objects and entities; title: Collision detection; title: Dedica.