Mapping the Commodore 64 & 64C
By: Sheldon Leemon.
Publisher: Compute! Publications; Compute
Published: 1987
Place of publication: Greensboro, N.C
Language: eng
Number of pages: 324
Subjects: Commodore 64 (Computer) -- Programming.; Commodore 64C (Computer) -- Programming.; Memory maps (Computer science)
Other titles: Mapping the Commodore 64 and 64C.
Notes: Includes indexes.
Table of contents: title: Foreword
pagenum: v; title: Acknowledgments
pagenum: v; title: Introduction
pagenum: vii; label: Chapter 1
title: Page 0
pagenum: 1; label: Chapter 2
title: Page 1
pagenum: 45; label: Chapter 3
title: Pages 2 and 3: BASIC and Kernal Working Storage
pagenum: 49; label: Chapter 4
title: 1K to 40K: Screen Memory, Sprite Pointers, and BASIC Program Text
pagenum: 79; label: Chapter 5
title: 8K BASIC ROM and 4K Free RAM
pagenum: 85; label: Chapter 6
title: VIC-II, SID, I/O Devices, Color RAM, and Character ROM
pagenum: 119; label: Chapter 7
title: 8K Operating System Kernal ROM
pagenum: 203; label: Chapter 8
title: GEOS
pagenum: 247; title: Appendices; label: Appendix A
title: A Beginner's Guide to Typing In Programs
pagenum: 303; label: Appendix B
title: How to Type In Programs
pagenum: 305; label: Appendix C
title: Screen Location Table
pagenum: 307; label: Appendix D
title: Screen Color Memory Table
pagenum: 308; label: Appendix E
title: Screen Color Codes
pagenum: 309; label: Appendix F
title: ASCII Codes
pagenum: 311; label: Appendix G
title: Screen Codes
pagenum: 315; label: Appendix H
title: Commodore 64 Keycodes
pagenum: 317; title: Index (By Memory Location)
pagenum: 318; title: GEOS Index (By Memory Location)
pagenum: 322