Computer graphics
Subtitle: principles and practice
By: James D. Foley ... [et al.].
Contributors: Foley, James D., 1942-
Edition: 2nd ed. in C.
Series: Addison-Wesley systems programming series
Publisher: Addison-Wesley
Published: 1995
Place of publication: Reading, Mass
Language: eng
Number of pages: 1175
Subjects: Computer graphics
First sentence: Computer graphics started with the display of data on hardcopy plotters and cathode ray tube (CRT) screens soon after the introduction of computers themselves.
Notes: Includes bibliographical references (p. 1113-1151) and index.
Table of contents: title: Introduction; title: Programming in the Simple Raster Graphics Package (SRGP); title: Basic Raster Graphics Algorithms for Drawing 2D Primitives; title: Graphics Hardware; title: Geometrical Transformations; title: Viewing in 3D; title: Object Hierarchy and Simple PHIGS (SPHIGS); title: Input Devices, Interaction Techniques, and Interaction Tasks; title: Dialogue Design; title: User Interface Software; title: Representing Curves and Surfaces; title: Solid Modeling; title: Achromatic and Colored Light; title: The Quest for Visual Realism; title: Visible-Surface Determination; title: Illumination and Shading; title: Image Manipulation and Storage; title: Advanced Raster Graphics Architecture; title: Advanced Geometric and Raster Algorithms; title: Advanced Modeling Techniques; title: Animation