Game play
Subtitle: paratextuality in contemporary board games
By: Paul Booth
Publisher: Bloomsbury Academic
Published: 2015
Place of publication: New York
Language: eng
Number of pages: 247
ISBN-13: 9781628927443; 9781628927436
Subjects: Fantasy games; Board games; Motion picture plays; Adaptations; Television plays; Literature; GAMES / Board; SOCIAL SCIENCE / Media Studies
Description: "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Notes: Includes bibliographical references and index.
Table of contents: title: Machine generated contents note:; title: Introduction; title: Part I: Understanding Games; title: Chapter 1 - Ludifying Lovecraft in Arkham Horror; title: Chapter 2 - Lord of the Rings as Convergent Gameplay; title: Chapter 3 - Transmedia Pathos and Plot in The Walking Dead; title: Part II: Understanding Media; title: Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games; title: Chapter 5 - Mutability and Materiality in Star Trek; title: Chapter 6 - The Hunger Games and Fan Paratextual Participation; title: Chapter 7 - Narratives and Databases in Game of Thrones; title: Conclusion - Ludic Interaction in Doctor Who; title: Bibliography; title: Glossary of Terms; title: Index.