The dozer
Subtitle: Part 3 : texturing and shading
By: Laurens Corijn
Contributors: Eat3d.com; Eat 3d
Publisher: Eat3d.com
Published: 2012
Place of publication: [United States]
Language: eng
Format: [electronic resource] /
Subjects: Computer animation; Bulldozers; Interactive multimedia; 3ds max (Computer file)
Other titles: Texturing and shading
Description: In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from. He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader. Laurens then brings everything into UDK to get it looking great in-game. He goes into great detail about cubemaps and even has a little fun exploring next-gen DirectX 11 features. Laurens finishes by talking about presentation and goes over the simple environment he created. .
Notes: Title from container.

System requirements: 1.28 GB of hard disk space, 1280x720 screen resolution, DVD-ROM drive.