The video game industry
Subtitle: formation, present state, and future
By: edited by Peter Zackariasson and Timothy L. Wilson
Edition: 1st ed.
Series: Routledge studies in innovation, organization, and technology -- 24
Publisher: Routledge
Published: 2012
Place of publication: New York, NY
Language: eng
Number of pages: 268
ISBN-13: 9780415896528
Subjects: Video games industry; History
Notes: Includes bibliographical references and index.
Table of contents: title: Acknowledgments; title: Introduction / Peter Zackariasson and Timothy L. Wilson; title: This is not a software industry / Casey O'Donnell; title: Video games : a subcultural industry / Mikolaj Dymek; title: Marketing of video games / Peter Zackariasson and Timothy L. Wilson; title: An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo; title: The North American game industry / Casey O'Donnell; title: The UK and Irish game industries / Aphra Kerr; title: The development of the Swedish game industry : a true success story? / Ulf Sandqvist; title: Console hardware : the development of Nintendo WII / Mirko Ernkvist; title: "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller; title: Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano; title: The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon; title: Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson; title: Notes on contributors; title: Notes; title: Index.