Ray Tracing Gems
Subtitle: High-Quality and Real-Time Rendering with DXR and Other APIs
Contributors: Akenine-Möller, Tomas; Haines, Eric; Akenine-Möller, Tomas
Publisher: Springer Nature
Published: 2019
Place of publication: Berkeley, CA
Number of pages: 607
ISBN-13: 9781484244272
Subjects: Graphics programming; Games development & programming; Image processing
Description: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Notes: Open Access Unrestricted online access

Creative Commons https://creativecommons.org/licenses/by-nc-nd/4.0

English