Computer games and virtual worlds
Subtitle: a new frontier in intellectual property law
By: Ross A. Dannenberg ... [et al.].
Contributors: Dannenberg, Ross A.
Edition: 1st ed.
Publisher: American Bar Association
Published: 2010
Place of publication: Chicago, IL
Language: eng
Number of pages: 270
ISBN-13: 9781604427509
Subjects: Computer games -- Law and legislation -- United States; Video games -- Law and legislation -- United States; Shared virtual environments -- Law and legislation -- United States; Intellectual property -- United States; Computer games -- Law and legislation; Video games -- Law and legislation; Shared virtual environments -- Law and legislation; Intellectual property
Notes: Includes index.
Table of contents: title: End user license agreements : the private law in video games and virtual worlds; title: Copyright law implications in video games and virtual worlds; title: Real world patent issues for a virtual world; title: Implications of video games and virtual worlds in trademark law; title: Implications of video games and virtual worlds and the law of trade secrets; title: International considerations of virtual worlds.