Geometry for Computer Graphics
Subtitle: Formulae, Examples and Proofs
Edition: 1 edition
Publisher: Springer
Published: November 19, 2004
Language: eng
Format: Hardcover
Number of pages: 342
ISBN-13: 9781852338343
Subjects: Geometry; Image processing: graphics (static images); Mathematics; Computers - Other Applications; Computer Science; Computers; Geometry - General; Computer Books: General; Data processing; Computer Graphics - General; Computers / Computer Graphics / General; computer animation; digital media; virtual reality; General; Computer graphics; Computer Bks - Other Applications
First sentence: The reader will probably be aware that the simplest of formulas must be treated with great care.
Description: Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.