KoffeinFlummi/AGM — pull request #1873 by PabstMirror (2014-12-31 06:04:02+00:00)
Title: Disarming - Test with PutWeapon/PutMagazine

Very Rough WIP

Seems to be a working disarm system - #7

https://www.youtube.com/watch?v=-OO5oIr1oHQ

For handcuffed people I have to manually "unlock" the animation and reset it.
Obviously this needs much testing, don't want to break captivity.

This just takes weapons, ammo and certian items (clackers, radios).

**TODO?:**
- [ ] - Probably drop backpack as well `DropBag`, so people can take the TFR/ACRE radios.
- [ ] - Might make a strip//take everything function.
- [ ] - Also need to make sure there is no item duplication or deletion.
- [ ] - This should remove TFR/ACRE personal radios, need to verify that it doesn't break anything.
- [ ] - Maybe want some kind of animation for the 'caller', maybe some kind of medic animation.

There's some code from #1621