codingprimate/drinkinggame — pull request #3 by scantics (2014-12-30 05:54:55+00:00)
Title: reset deadringer drinks properly at end of round

because the dead ringer handling was largely based on (copy-pasted from) that of engineer building deaths, some instances of BuildingDrinks were not replaced with DeadRingerDrinks, meaning that a spy with dead ringer drinks at the end of a round may receive a dead ringer message after their next death as a non-spy, because BuildingDrinks was set to zero instead