hrydgard/ppsspp — pull request #7212 by unknownbrackets (2014-12-22 08:02:42+00:00)
Title: dx9: Don't force alpha to 1

This was removed from GLES also. Depal ends up using this shader for flipped blits, and it screws up alpha.

I fell into a trap trying to fix the off by one/half/all kinds of issues to get the test to pass. Is there a better way to debug this? I keep just tweaking different numbers... all still wrong, just in different ways, ugh.

Anyway, this makes naive depal tests pass. 3rd Birthday and Dragon Ball Z both don't look right still.

Note: pull to dx9-depal. Well, I could probably just push it, but fyi.

-[Unknown]