hrydgard/ppsspp — pull request #7199 by unknownbrackets (2014-12-20 16:34:30+00:00)
Title: Add support for screenshots from Direct3D

I went for using debug buffers since they're already there and deallocate automatically.

I wanted to keep the logic localized so I used static methods. Technically backend != gpu, but it still seemed relatively sane. I guess the logic could be in thin3d instead.

-[Unknown]