ParadiseSS13/Paradise — pull request #88 by Fox-McCloud (2014-12-17 13:40:56+00:00)
Title: Detective

Basically a rework of forensics/evidence gathering

-Removes the Detective's forgery kit (not useful when detective is loyalty implanted anyway)
-Removes the High-Res Scanner
-Adds in a completely new handheld Forensics Scanner

Basically this is the High-Res scanner+the regular scanner rolled into one; you can scan things (from a distance even--yes, this means scanning a person for prints through a window and wayyyy less contamination of crime scenes) to gather info about them; it will list the name of what was scanned along with prints, fibers, blood type, and DNA--it even has the feature to let you know what types of reagents are in a container or food object and how much of that reagent (does not work on mobs). After you've gathered a sufficient amount of evidence you deem is necessary you just click on the scanner and it will print out a report of every single scan you've made (since the last report print).

Basically, this means you really only need the forensics scanner+medical records to be able to sufficiently solve crimes, as opposed to using the super super clunky, annoying, and cumbersome high-res scanner in conjunction with the previosu handheld scanner.

Why Bay didn't port this 2 years ago (when it first came out) is beyond me.