ParadiseSS13/Paradise — pull request #86 by Fox-McCloud (2014-12-17 01:45:43+00:00)
Title: Xeno changes

More or less finishes out the good work, that MarkVA graciously started (thanks again, Mark!)

Basically a few Xeno buffs and nerfs.

Nerfs:
-Praetorian removed
-Empress Removed
-Can no longer double-click to spit neurotoxin (or spray the multi-tile acid if you're a queen), meaning hunters don't have a range stun attack anymore and Queens don't have their AoE stun attack. Queen, Sentinal, and Drone retain their verb spit acid, but it costs plasma.
-Reduced plasma storage for the queen from 1000 to 500
-Can no longer construct resin doors
-Breakout time on nests cut in half
-Xenos getting punched by a human have a small chance of being paralyzed for 2 seconds
-Xenos getting punched by a hulk are going get get paralyzed for 1 second (90% of the time).
-Xenos getting disarmed have chance to get paralyzed for around 2 seconds.

Buffs:
-Secrete resin plasma cost reduced from 75 to 55
-Lay eggs cost reduce from 250 to 75
-A xeno that disarms someone will weaken the person for ~4 seconds instead of random ~0.3-3 seconds (makes up for the lack of a free ranged stun)
-Movement speed on all Xenos increased by one level (we use a -1 slowdown on shoes which was making Hunters and regular people have the same movement speed, which is not supposed to be the case, and it seemed like nerfing shoes for everyone would be more frustrating than just buffing Xeno speed); this doesn't really have much impact for the queen, sentinal, or drone, but it has a noticeable impact on the hunter.
-Larva have a PASSMOB flag which means they don't push other mobs around (or get pushed around)
-removed the construction time on walls/membranes/eggs

Fixes:
-Fixed acid hovering in the air as opposed to being applied on the object being acided itself.

Other:
-Ports over TG's sentinal sprite for greater clarity/distinctions between classes.
-Ports over TG's weed, node, egg, wall, and membrane sprites (truer to Xenomorph lore)
-Updates the acid sprite to an existing sprite in our codebase
-Updates the map with the new sprites (YES! Mapmerged!)