virtual-world-framework/mars-game — pull request #477 by AmbientOSX (2014-12-15 16:38:28+00:00)
Title: Not Real - Convert Stateful Events Review

@eric79 Hey Eric - I've got broader changes in another branch but I wanted to validate the methodology I'm using for switching over these stateful events. It feels like I'm doing something wrong below/I'm breaking more than it should. I guess I'm also a bit unclear about how VWF replicates the chain of property settings... should we expect the 'history' of "setProperty" to get called on all properties on initialization or are the properties just set without a check when a new user joins? I'd imagine that the proper way to check/set for state would be to use getProperty and then setup the view appropriately depending on the current scenario/other things. Is this correct?