gamer08/The_Shell — pull request #2 by lmashraf (2014-12-14 20:21:25+00:00)
Title: Added PostProcess class skeleton for managing Darkness effects.

- Charging/Reducing Darkness and Losing/Recovering Health will require a Tick() method from the character class in order to implement an "X over time" behaviour.
- There is an issue with the volumes and the camera: The effect seems to be triggered on camera position inside the volume and not the character's position.