KoffeinFlummi/AGM — pull request #1744 by PabstMirror (2014-12-14 19:54:00+00:00)
Title: Set/Get forceWalk (based on setCaptivity)

#1739

Allows registering multiple sources of forceWalk.
Should increase compatibility with other scripts, but they'll need to use the new function.

Mission makers can do:

[AGM_Player, "BrokenLeg", true] call AGM_Core_fnc_setForceWalkStatus;

And that person will forceWalk the entire mission. Before they could drag and release a JerryCan to reset forceWalk.