rheit/zdoom — pull request #185 by Edward850 (2014-12-10 07:57:11+00:00)
Title: Added cl_waitforsave

- cl_waitforsave (default true) pauses the game timer when a save starts, preventing the network buffer from trying to compensate for slow saves. Notably resolves frame skipping in single player games with badly timed autosaves, or even autosaves at the start of the level.