DynamoDS/Dynamo — pull request #3389 by Steell (2014-12-08 01:40:36+00:00)
Title: DNM: Dynamo Core Modularization

## The Big Idea
The architecture of Dynamo was previously a tangled mess of dependencies. This PR refactors {{DynamoCore}} into a modular, layered architecture, where the boundaries of the various components of the application are clearly defined.

Or, in a nutshell, we are no longer accessing {{DynamoModel}} from remote parts of the application. This means that:
1. In order to test parts of the application, we don't need to create an entire instance of the application.
2. We can safely assume that different parts of the application aren't affecting other remote parts of the application unless there is a direct dependency between the two components.

## What's been changed?
* XML parsing
- The logic for loading whole Workspaces, Nodes, Connectors, and Notes are now all located in a single place: {{NodeGraph.cs}}
- Loading .dyn and .dyf files now leverage this new API, previously we had duplicate (and unsynchronized) code for loading both.
* Node instantiation
- {{NodeFactory}} has been overhauled; previously we were doing weird string parsing to determine how to create new nodes. Nothing was consistent, the API was cumbersome to use, and there was a ton of duplicate code.
- All node instantiation is now processed through {{NodeFactory}}. Different types of nodes register {{INodeLoader}} instances with the {{NodeFactory}}. For special kinds of nodes (Custom Nodes and Zero Touch Nodes), there are special {{INodeLoaders}} that handle the necessary extra logic for creating instances. This means that {{NodeFactory}} no longer needs to know about the {{Function}} and {{DSFunction}} classes.
- All external implementations of Nodes which extend {{NodeModel}} are now instantiated using a pre-compiled {{Expression}}, as opposed to relying on an {{Activator}}. This means that instantiating large numbers of new nodes should be significantly faster (copy/paste, undo/redo, loading files).
* Custom Node Infrastructure
- {{CustomNodeManager}} has become the primary interface for dealing with Custom Nodes.
+ It keeps track of {{CustomNodeWorkspaces}}, instead of just {{CustomNodeDefinitions}}.
- {{CustomNodeWorkspace}} now emits events when the {{CustomNodeDefinition}} and {{CustomNodeInfo}} has changed.
+ This makes sense because the state of a {{CustomNodeWorkspace}} defines what the {{CustomNodeDefinition}} and {{CustomNodeInfo}} are.
+ These events are watched by {{CustomNodeManager}}, which then forwards them to {{DynamoModel}}, which then propagates them to the {{EngineController}}, Search Library, and Custom Node Instances.
- Custom Node ({{Function}}) Instances are now created from {{CustomNodeManager}}, in order to ensure that they are kept in sync with their {{CustomNodeDefinition}}.
* Evaluation
- Since {{HomeWorkspaceModels}} are the only kind of Workspaces that can be evaluated, {{EngineController}} has been moved to {{HomeWorkspaceModel}}
+ Consequentially, all logic originally on {{DynamoModel}} associated with {{EngineController}} has now been moved to {{HomeWorkspaceModel}}
+ This sets the stage for eventually having multiple {{HomeWorkspaceModels}} active at once.
* Search
- Search has been re-implemented to be as general as possible.
- Search has been refactored to support the new method of instantiating Nodes.
- The actual search method has been separated from the categorization infrastructure.
- Categorization of Search Elements has been greatly generalized and simplified.