GarageGames/Torque3D — pull request #1018 by eightyeight (2014-12-07 08:14:16+00:00)
Title: Ghost scoping

This contains #908, with tweaks so I'm satisfied with the code.

* Removed the `#define`s
* Made it fall back to using visible distance if ghost distance is not used
* Removed ghost distance from level files as it will now default sensibly
* Renamed `mConnectionVisibleDistance` for consistency
* Fixed tabs