Baystation12/Baystation12 — pull request #7247 by Zuhayr (2014-12-06 01:32:55+00:00)
Title: [DO NOT MERGE, CHINSKY] Staging (0.1.17)

Copied this over from @DJSnapshot 's PR because apparently updating dev-freeze for the test server closed it.

Changelog:
- TG's cable and powernet code (crossing cables without transferring power)
- Fire alarms can be deconstructed now
- More character slots!
- Added north mining outpost
- Portable turret updates allowing them to be relocated and acquire individual targets.
- Water now always cools turfs.
- Plastic sheets can be ordered from Cargo
- Doors can now be broken and forced open
- Some doors will automatically bolt when broken
- Sleepers now use power when synthesizing chemicals
- News feeds can now be accessed from PDAs.
- Area-based jukeboxes
- At round end, players will be able to see what items an antag has purchased and how many Telecrystals they used.
- Context based combat
- Random events have been overhauled to run three different timers and event lists.
- wired component codes cleaned up. AI will now receive notifications on Borg changes.
- windows can now be dismantled
- Service radio frequency
- AIs can no longer use the specop's shuttle console
- Body bags containing bodies now have a unique shape
- MASSIVE rework to hardsuits
- Ninja refactor with the new hardsuit changes
- Updates to ERT gear and equipment
- New Spacesuit sprites
- You now can't hear people in air filled hallways while in space
- Synths can now report laws on multiple channels at the same time
- Cyborgs can now modify airlock electronics access
- AI can track borgs that talk on the binary channel
- Added combi-tool in the form of a swiss army knife
- Some changes to custom loadout spawning code
- Medical HUD will now visually display hard crits
- Updates to skrell sprite colors (be sure to update your custom colors!)
- AI can now track people with max level sensors regardless of camera coverage
- Cyborgs and drones have an in-game inventory UI now
- End round survivor counts
- Cyborgs now properly display their module and brain types
- Flavor texts for robots can be saved in character setup
- AI can now interact with disposal units
- chat window now has an unlimited backlog size
- Each Z-level now has its own map file
- DMI tools to help with easy merging
- Ghosts can now follow other ghosts
- pAIs can now hide
- Overhaul to chat. Now it has tags and unique colors.
- When late-joining, the current name is displayed at the top of the slot selection.
- Captain announcement boatswain whistle
- Cargo can now order empty bloodpacks. Bloodpacks can also be crafted from plastic
- Pipe painters for engineering and construction borgs
- Borg cable coils can now be recolored
- pAI cards can now be selected from the loadout editor
- Duct tape that allows you to stick paper to anything.