GlowEM/FallOfDivinity — pull request #2 by jpa4075 (2014-12-01 10:47:16+00:00)
Title: Adding a Stats class

Heya there. Feels like it's been a while. How was break? I spent a good chunk of my week trying to deal with more computer problems (THREE WEEKS LATER mind you) and attending the belated funeral of my long dead grandfather. That was fun. And by fun I mean awkward and horrible.

ANYWAY. I know that you said that you recognize how long animation takes, and that you and the team would be okay if I only contributed that. Thing is, I know that the project requires that I get involved with the code somehow, plus I don't want to feel like I'm screwing you guys over.

That being said, with your permission, I'd like to add a stats class to the project so that we can have a nice, convenient place to hold all of the numerical information, like health, attack power, that kinda stuff. Figured it would be more convenient than having a sea of numbers in every class. I've also made modifications to existing classes to call on this information. I'll also include stats for movement speed once I've had the chance to play test the game myself. (I'd do it right now, but I'm still working on reinstalling Visual Studio on my PC and restoring it to its former state.)

If you don't like the idea of doing things this way, that's fine too. But in any event, I'd like to be in charge of coding in this type of information, testing it, and editing it as necessary.

TL;DR: I made a new class for holding statistic info, and I'll take care of testing and editing that stuff for you guys. But only if you want me to obviously.