GameEngineKoblenz/GeKo — pull request #80 by MarcelBock (2014-11-27 12:10:35+00:00)
Title: Scene Rendering Enabled

We just need the command: scene.render(shader) to render the whole scene
No uniform-variables need to be send to the shader by the user
Had to change some includes in Shader.h and all .h-files of Light