cocos2d/cocos2d-swift — pull request #1092 by thayerandrews (2014-11-26 22:45:32+00:00)
Title: SpriteBuilder lighting integration

- Lighting is no longer wrapped in CC_EFFECTS_EXPERIMENTAL
- Fixes CCEffectStack prepareForRendering so it always calls prepare for rendering on the contained effects. The return value is then used to determine if the stitcher needs to be rerun.
- Add reader support for the new TokenArray property.
- Fix handling of empty groups in CCLightCollection.