playgameservices/play-games-plugin-for-unity — pull request #279 by mrggl (2014-11-20 02:32:35+00:00)
Title: Doge release

Merges in version 0.9.10 of the unity plugin.

2014-11-14 Version 0.9.10 (codename: doge)
This release is a major rearchitecting of the plugin to use
the Play Games C++ SDK. This allows us to re-use the same code on
all supported platforms, reducing codesize and decreasing the
work required to add new features. This release makes few
developer-facing API changes, apart from those required for
correctness reasons.

New features:
* Post-process build is handled by pure C# code rather than
bash / shell scripts.
* Implemented on top of the cross platform C++ Play Games SDK
API Changes:
* Conversions from int to uint where applicable:
- TurnBasedMatch.AvailableAutomatchSlots
- TurnBasedMatch.Variant
- IRealTimeMultiplayerClient.CreateQuickGame
- IRealTimeMultiplayerClient.CreateWithInvitationScreen
- ITurnBasedMultiplayerClient.CreateQuickGame
- ITurnBasedMultiplayerClient.CreateWithInvitationScreen
* Removes support for cloud state on iOS (a crossplatform
alternative is coming soon).
* Removes cloud state encrypter (only used by iOS).
* Real Time multiplayer calls will fail immediately when the
current match is being left or is shutdown.
* Turn-based multiplayer APIs now take instances of TurnBasedMatch
rather than just match ID. This is required for correctness
(the previous API allowed silently overwriting updated matches).