highfidelity/hifi — pull request #3818 by samcake (2014-11-18 18:11:47+00:00)
Title: Introduce the Stereo optimization for occulus rendering path

- Pass along the correct "RenderSide" information from the Occulus rendering manager so we take advantage of the optimization for stereo rendering.
- SImply move the eye stereo offset in the projection matrix and not in the ModelView matrix