sirjuddington/SLADE — pull request #209 by eevee (2014-11-14 08:17:59+00:00)
Title: Make 3D mode actually work again.

As described in the commit message:

> It appears it was broken (at least on Linux) because it "captures" the
> mouse, by moving it to the center of the window every frame -- but this
> movement caused a new mouse movement event to fire, so the event queue
> was constantly full, and paint events never got through.
>
> There was even code to fix this problem, but it only existed on an SFML
> 1.x compat codepath, and was deleted a few months ago. Apparently it's
> needed with SFML 2.0, too, at least with GTK. Whoops.

Now, it works on my machine.™ Should fix #207.