hrydgard/ppsspp — pull request #7068 by unknownbrackets (2014-11-08 08:46:00+00:00)
Title: x86jit: Implement other forms of vx2i

Gains 3.2% fps in Grand Knights History. And I should note, that's with it spending > 50% of its time dealing with graphics, single threaded (30% overall hashing textures, in fact.) With the other changes, up to 1020% now.

This also marks the first usage of > SSE2 in the jit. It's only really faster using SSSE3 (on my desktop) for vc2i. vuc2i is a wash, but at least it should be less bytes of code. It was slower for vs2i/vus2i (which makes sense, those are awfully simple.)

-[Unknown]