AnalyticalGraphicsInc/cesium — pull request #2261 by shunter (2014-11-06 18:53:43+00:00)
Title: `#define` out water effect code for tiles that are entirely land.

`SHOW_REFLECTIVE_OCEAN` and `SHOW_OCEAN_WAVES` have moved into the `GlobeSurfaceShaderSet` so they can vary on a per-tile basis, rather than being set identically for all tiles. Tiles that are entirely land now use `undefined` for their water mask texture instead of a shared "land" texture.

This is a roadmap item in #526.