sli-fox/jamms — pull request #37 by sli-fox (2014-11-05 07:48:04+00:00)
Title: Steph branch

Critters are now inactivated if they reach the end tile
Critters waves now switch to the next wave if all critters reach the end tile

To do:
Handle critter damage from tower
Handle critter inactivation upon death
Implement stealing from player when critter reaches end tile
Bind critter wave animation/switching to game start button