jpmeenagh/Capstone_1_Project_Fall_2014 — pull request #17 by jpmeenagh (2014-11-04 00:41:29+00:00)
Title: Companion Behavior for playtest

-Put flamethrower attack on companion, increased length
-commented out code in AI_Abilities that was activating abilities at
start
-Enemy and Companion stay upright at all times
-Enemies target both player and companion again
-Flamethrower Behavior, in attack stance activate when enemy is directly
in front, in defense stance activate when 3 enemies are near the player
or companion
-Sabotage Behavior, use both types of sabotage when enemy is in line of
fire, change targets so multiple enemies are debuffed