highfidelity/hifi — pull request #3728 by ey6es (2014-11-04 05:23:31+00:00)
Title: Fix for lights/shadows on Oculus, as well as a couple fixes for 3DTV mode.

My best guess is that the Oculus projection matrix utility method is fiddling with the near/far clip planes, preventing them from matching up with the ones we use for computation elsewhere.