minetest/minetest — pull request #1799 by kahrl (2014-11-03 15:41:31+00:00)
Title: Implement WieldMeshSceneNode which improves wield mesh rendering

- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Also includes some minor refactorings of Camera and GenericCAO.