buttonmen-dev/buttonmen — pull request #1389 by cgolubi1 (2014-11-02 13:07:02+00:00)
Title: pull changes from dev to production on 2014-11-02

This update brings these pulls, already on dev, to production:
* New functionality:
* #1343: more button art
* #1335, #1373: weak and mighty die skills
* #1353: zero-sided dice, and Dead Guy button
* Bugfixes and improvements to existing functionality:
* #1333, #1344: morphing dice don't morph after unsuccessful trip attack
* #1346: bugfix: morphing dice reroll after successful trip-and-morph, rather than using the defender's reroll value from the trip attack
* #1337: make default attack possible in case of power/skill fire-assisted one-on-one attacks
* #1342, #1382: display values for captured value dice so players can see how much they're worth
* #1369: fix bug in which null trip dice impart null on unsuccessful trip attack
* #1368: fix internal error bug when doppelgangers capture trip dice
* Refactoring and other invisible functionality:
* #1330: die table on test sites should match dev/prod column order
* #1361, #1371: refactor some integration tests
* #1375, #1376, #1380: small phpunit/jenkins fixes in preparation for potential new devs

Dev pulls which collectively cover the same changes in this prod pull:
* #1358: 2014-10-15
* #1364: 2014-10-23
* #1370: 2014-10-25
* #1374: 2014-10-28
* #1383: 2014-10-29

Database updates:
```
01304_dead_guy.sql
```

Once this pull is merged, i will load the changes on www.buttonweavers.com as part of #700.